Article View: alt.games.mk
Article #461Re:Moon apearence
From: harr...
Date: Tue, 09 Nov 1993 21:32
Date: Tue, 09 Nov 1993 21:32
19 lines
1541 bytes
1541 bytes
In article <1993Nov9.0...@mnemosyne.cs.du.edu>, John G. Skosnik <jsko...@nyx.cs.du.edu> wrote: >Has the trick to get moon apearence (sp?) ever been resolved? If not, >here's my theory: it depends on when you put the quarter in. I'm a >beginner, made it to pit stage, and saw the figures flying across the >moon. I did nothing special, no flawless or fatalities on any previous >stages, so that would be my best guess. Any thoughts? > According to an article I read in "Video Games and Computer Entertainment," now called just "Video Games," the folks that programmed Reptile into MK added the moon silhouette to the pit stage to note that Reptile is ready for any challengers. Midway programmers told "Video Games" that the silhouette appears on the next pit stage after every 40 matches. This is also true for the Genesis version of MK, but not the SNES version. Tom Q?::harr...@nextwork.rose-hulman.edu
Technical Details
Message-ID:
<2bp294$lq9@master.cs.rose-hulman.edu>Path:
mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!avdms8.msfc.nasa.gov!sol.ctr.columbia.edu!usenet.ucs.indiana.edu!master.cs.rose-hulman.edu!newsShow Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!avdms8.msfc.nasa.gov!sol.ctr.columbia.edu!usenet.ucs.indiana.edu!master.cs.rose-hulman.edu!news From: harr...@NeXTwork.Rose-Hulman.Edu Newsgroups: alt.games.mk Subject: Re:Moon apearence Date: 9 Nov 1993 21:32:20 GMT Organization: Rose-Hulman Institute of Technology Lines: 19 Message-ID: <2bp294$lq9@master.cs.rose-hulman.edu> Reply-To: harr...@NeXTwork.Rose-Hulman.Edu NNTP-Posting-Host: o231-28.nextwork.rose-hulman.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit