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Article #460Re: Moon apearence
From: rram... Raul R Ramirez
Date: Tue, 09 Nov 1993 18:00
Date: Tue, 09 Nov 1993 18:00
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In article <1993Nov9.0...@mnemosyne.cs.du.edu>,
John G. Skosnik <jsko...@nyx.cs.du.edu> wrote:
>Has the trick to get moon apearence (sp?) ever been resolved? If not,
>here's my theory: it depends on when you put the quarter in. I'm a
>beginner, made it to pit stage, and saw the figures flying across the
>moon. I did nothing special, no flawless or fatalities on any previous
>stages, so that would be my best guess. Any thoughts?
>
When did you put your quarter in the machine? Was it when
you saw 2 characters fighting on the pit stage during demo mode?
I will see what happens today when I insert a quarter while
the demo-pit_stage screen is up. Your theory sounds plausible -
I will put it to the test later.
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Raul R. Ramirez
Tucson, AZ
rram...@gas.uug.arizona.edu
rram...@caslon.cs.arizona.edu
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!europa.eng.gtefsd.com!uunet!organpipe.uug.arizona.edu!CS.Arizona.EDU!not-for-mail From: rram...@CS.Arizona.EDU (Raul R Ramirez) Newsgroups: alt.games.mk Subject: Re: Moon apearence Date: 9 Nov 1993 11:00:02 -0700 Organization: University of Arizona CS Department, Tucson AZ Lines: 20 Sender: rram...@caslon.cs.arizona.edu Message-ID: <2bolr2$1ad@caslon.CS.Arizona.EDU> References: <1993Nov9.002110.25861@mnemosyne.cs.du.edu> NNTP-Posting-Host: caslon.cs.arizona.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit