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Article #392

Re: Funky FX for MK during "fatality time"

#392
From: jir... iSa-onserei
Date: Sun, 10 Oct 1993 20:14
38 lines
2650 bytes
>After I won the second round, the characteristic "FINISH HIM" would sound.
>But if I killed him and ended up close to him, he somehow was able to
>uppercut (with the crowd saying "OOooohhhh") me as I tried a Subzero fatality
>or a Raiden fatality (a fatility where you are moving towards the opponent 
>or you are VERY close to the victim. 

>When he uppercutted me, the screen proceeded as usual except, since I got 
>uppercutted, I did not have time to get back over to him and perform the 
>fatality. This has happened to me twice. Once he was Raiden and once he was
>Cage. 

>The way he did it is (I think - I was so "hurt" that he uppercutted me as 
>I was going to do the fatality, I didn't know what to do) as we neared the end
>of the match, with me getting the last hit... I killed him, and he desparately
>started pressing the buttons. He must have pulled down and hit low punch (or 
>high punch) cause I got hit just as I killed him, but it was not the same as
>when 2 people jump (at the end of a match) and one person gets the jump kick
>even though that person is dead afterwards. This was a "move" he did to me, 
>not a buffered move. 

you can sometimes get in the uppercut after you die.  i guess the 
computer doesn't have time to tell you you're dead so you get one more 
move.  you can also do the weeny kick, roundhouse etc..  what's cool is 
when someone uppercuts you while you are doing the fatality.  the screen 
will go dark as you get knocked back, and you can get up and do it 
again.  you can also do the uppercut when the opponent is not near you.

>P.S. I didn't know that you could uppercut with high punch until the other 
>	day. Does that take more energy than low uppercut? (It should) 
>	Does a jump "high" kick take more energy than a jump "low" kick?
>	Please reply but change the subject of your reply....

it's the same move that takes off the same amount of damage.

>P.S.S. I LOVE hitting Liu in the balls... He must have the longest scream 
>	in the game. 

as do i.
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From: jir...@stein1.u.washington.edu (i'Sa-onserei)
Newsgroups: alt.games.mk
Subject: Re: Funky FX for MK during "fatality time"
Date: 10 Oct 1993 20:14:45 GMT
Organization: University of Washington
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