Article View: alt.games.mk
Article #391Funky FX for MK during "fatality time"
From: de... David E. Rives
Date: Sun, 10 Oct 1993 19:31
Date: Sun, 10 Oct 1993 19:31
44 lines
2462 bytes
2462 bytes
Hey... When I was in Cincinnati this summer (yep, another UC story....) I played againist VERY good competition. Sometimes I even beat people who I felt had more "skill" than I (i.e. knows more combos and could pull them off a lot quicker than me). Occansionally, I beat this guy who KNEW he was a better player than I and this is what he would do to me: After I won the second round, the characteristic "FINISH HIM" would sound. But if I killed him and ended up close to him, he somehow was able to uppercut (with the crowd saying "OOooohhhh") me as I tried a Subzero fatality or a Raiden fatality (a fatility where you are moving towards the opponent or you are VERY close to the victim. When he uppercutted me, the screen proceeded as usual except, since I got uppercutted, I did not have time to get back over to him and perform the fatality. This has happened to me twice. Once he was Raiden and once he was Cage. The way he did it is (I think - I was so "hurt" that he uppercutted me as I was going to do the fatality, I didn't know what to do) as we neared the end of the match, with me getting the last hit... I killed him, and he desparately started pressing the buttons. He must have pulled down and hit low punch (or high punch) cause I got hit just as I killed him, but it was not the same as when 2 people jump (at the end of a match) and one person gets the jump kick even though that person is dead afterwards. This was a "move" he did to me, not a buffered move. Think about it. P.S. I didn't know that you could uppercut with high punch until the other day. Does that take more energy than low uppercut? (It should) Does a jump "high" kick take more energy than a jump "low" kick? Please reply but change the subject of your reply.... P.S.S. I LOVE hitting Liu in the balls... He must have the longest scream in the game. David
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Path: mbox-mo1.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!usenet.ins.cwru.edu!po.CWRU.Edu!der2 From: de...@po.CWRU.Edu (David E. Rives) Newsgroups: alt.games.mk Subject: Funky FX for MK during "fatality time" Date: 10 Oct 1993 19:31:41 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 44 Message-ID: <299nut$ri3@usenet.INS.CWRU.Edu> Reply-To: de...@po.CWRU.Edu (David E. Rives) NNTP-Posting-Host: slc10.ins.cwru.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit