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Article #304

Re: MK for SNES: bugs wanted

#304
From: mnmu... Martin Mueller
Date: Tue, 28 Sep 1993 11:09
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va...@garden.WPI.EDU (David Vasconcelos) writes:


>  I've been playing Mortal Kombat on my SNES for several weeks-- and I
>  am amazed at the number of bugs I've found in it.  I have done work
>  in "software quality" .. so I find this sort of thing interesting.

>  Anyhow:  Please post any quirks, bugs, etc. about SNES MK.  I'm willing
>  to be the keeper of the list.  Eventually, I'll send a letter to Acclaim
>  on behalf of alt.games.mk

Here's another one:
	It often happens to me during the endurance-stages that,
	after finishing off the first opponent, the second character
	only needs ONE more hit to go down. It occures very often when
	jump-kicking the second opp. while he/she's jumping in.

Not quite a bug but rather annoying:
	Some of the special moves (e.g. Sub Zero's freeze, Kano's
	Axe, etc.) are really hard to do and in no way reliable to
	work continuously. A bit more playtesting could have helped...

---
--------------------------------------------------------------
Martin Mueller      | email:
Phone:              |mue...@faui90.informatik.uni-erlangen.de
 09131/991233       |mnmu...@informatik.uni-erlangen.de 
--------------------------------------------------------------
Bud: Can I have a party ?
Al:  I have my own problems to worry about. I have something
     terrible to do. Let's just say it involves your mother,
     our anniversary, and marking love to her until I shrivel
     up and die.
(from: Married... with children, Episode 619)
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From: mnmu...@cip.informatik.uni-erlangen.de (Martin Mueller)
Newsgroups: alt.games.mk
Subject: Re: MK for SNES: bugs wanted
Date: Tue, 28 Sep 1993 11:09:50 GMT
Organization: Student Pool, CSD, University of Erlangen, Germany
Message-ID: <28961uE3rt@uni-erlangen.de>
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