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Article #194

Re: Play to win, or beat?

#194
From: za... Benjamin C. Lee
Date: Thu, 09 Sep 1993 15:45
33 lines
2025 bytes
In article <145...@netnews.upenn.edu> par...@gradient.cis.upenn.edu (Gary Parnes) writes:
>
>While I'm on the subject of cheesy moves, can somebody help me out
>with a move that really tends to be my Achilles Heel?  When I'm
>playing Scorpion, the Mighty Super-Slow One, people tend to jump over
>my head and get a throw in before I can turn around.  I know you can
>counter with a spear if the jump is initiated at close range (so that
>they're landing far away from you), but if they jump from a distance
>and land in close behind you, it's hard to get the spear to launch.
>Anybody care to share their thoughts on this one?
>

The simplest way to get them to stop doing this is to do a coupla of
high punches as soon as you turn around, it's easier to time than a
spear and if you hit them just right it will pop them up into the
air:>


>						Gary Parnes
>
>/============================================================================\
>| "You're obviously misinformed.  Everything    | Gary Parnes                |
>|  EAST of the San Andreas Fault is going to    | Computer Science Engineer  |
>|  fall into the ATLANTIC Ocean."               | University of Pennsylvania |
>|  * INTERNET: par...@grad1.cis.upenn.edu *     | *NOT* Penn State, Dammit   |
>\============================================================================/
>


-- 
--
Nothing in Moderation		 /	za...@wpi.wpi.edu
Do what you do... Do it well	/	Benjamin C. Lee
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From: za...@wpi.WPI.EDU (Benjamin C. Lee)
Newsgroups: alt.games.mk
Subject: Re: Play to win, or beat?
Date: 9 Sep 1993 15:45:45 GMT
Organization: Worcester Polytechnic Institute
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Message-ID: <26nj39$ish@bigboote.WPI.EDU>
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