Thread View: alt.games.microprose.transport-tyc
8 messages
8 total messages
Started by Josef Drexler
Wed, 08 Sep 1999 00:00
[TTD] Next round of TTDPatch: 1.5 now available
Author: Josef Drexler
Date: Wed, 08 Sep 1999 00:00
Date: Wed, 08 Sep 1999 00:00
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Hi TTD players, This is to announce the next version of my patch for TTD, available at http://publish.uwo.ca/~jdrexler/ttdpatch/ (my page) and http://www.dgdr.com/~eijden/ttdpages/downloadarea.html (Paul van Eiden's TTD Pages) New features are: * Persistent engines - no engine (any vehicle type) that is currently in use will become obsolete. This helps to keep heliports useful after 2050. * Turn off inflation - makes everything stay at the current price, no matter what the interest rate is. Interest has more of an impact then, too. * Office Towers accept food - if you've always wondered where these office people get their lunch from * Longer stations. Works just like adding more platforms, up to a length of 7 squares (I'm working on allowing even more) * Borrow/repay maximum loan while holding down the Ctrl key - ever bought a competitor and had to repay their loan? Now it's just one mouse click. * Full load now means any cargo, not the whole train. Planes leave when either passengers or mail are full, not both. * Selectable station goods. Goods won't appear at a station until that service has been inaugurated. This way you can choose what kind of goods you want to appear. No more passengers at a coal station just because some hermit built his house there. * Selectable default service interval. Now it's no longer fixed at 16000 days, you can set it to 90 days for example. * Cht: DumpMemory saves the game data uncompressed to TTDMEM.DMP, for when you are curious about the internals of the game. No load possible though. And as always, any of these can be switched on or off - it's your choice! Check it out, and then Have fun! Josef -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+---------------------------------------- Please help Conserve Gravity | To email me, please change the country Stop flipping pancakes. | code to .ca - Death to Spammers!
Re: [TTD] Next round of TTDPatch: 1.5 now available
Author: Thom
Date: Thu, 09 Sep 1999 00:00
Date: Thu, 09 Sep 1999 00:00
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Great!! Thanks a lot. Your patch is really a wonderl extension to the game. Th. On 8 Sep 1999 17:13:11 GMT, Josef Drexler <jdrexler@julian.uwo.canada> wrote: >Hi TTD players, > > >This is to announce the next version of my patch for TTD, available at >http://publish.uwo.ca/~jdrexler/ttdpatch/ (my page) and >http://www.dgdr.com/~eijden/ttdpages/downloadarea.html (Paul van Eiden's TTD >Pages) > >New features are: >* Persistent engines - no engine (any vehicle type) that is currently in use > will become obsolete. This helps to keep heliports useful after 2050. >* Turn off inflation - makes everything stay at the current price, no matter > what the interest rate is. Interest has more of an impact then, too. >* Office Towers accept food - if you've always wondered where these office > people get their lunch from >* Longer stations. Works just like adding more platforms, up to a length of > 7 squares (I'm working on allowing even more) >* Borrow/repay maximum loan while holding down the Ctrl key - ever bought a > competitor and had to repay their loan? Now it's just one mouse click. >* Full load now means any cargo, not the whole train. Planes leave when > either passengers or mail are full, not both. >* Selectable station goods. Goods won't appear at a station until that > service has been inaugurated. This way you can choose what kind of goods > you want to appear. No more passengers at a coal station just because > some hermit built his house there. >* Selectable default service interval. Now it's no longer fixed at 16000 > days, you can set it to 90 days for example. >* Cht: DumpMemory saves the game data uncompressed to TTDMEM.DMP, for when > you are curious about the internals of the game. No load possible though. > >And as always, any of these can be switched on or off - it's your choice! > >Check it out, and then >Have fun! > >Josef
Re: [TTD] Next round of TTDPatch: 1.5 now available
Author: Aaron Baugher
Date: Fri, 10 Sep 1999 00:00
Date: Fri, 10 Sep 1999 00:00
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Josef Drexler <jdrexler@julian.uwo.canada> writes: > This is to announce the next version of my patch for TTD, > New features are: > * Longer stations. Works just like adding more platforms, > up to a length of 7 squares (I'm working on allowing even > more) Nice. > * Full load now means any cargo, not the whole train. > Planes leave when either passengers or mail are full, not > both. Very nice. Nothing's worse than seeing a plane with 300 passengers sit months waiting for 10 more pieces of mail. > * Selectable station goods. Goods won't appear at a > station until that service has been inaugurated. This way > you can choose what kind of goods you want to appear. No > more passengers at a coal station just because some hermit > built his house there. That should help keep reputation up. > * Selectable default service interval. Now it's no longer > fixed at 16000 days, you can set it to 90 days for > example. Very good! This was a cause of major extra clicking. Aaron -- Aaron Baugher - abau...@rnet.com - Quincy, IL, USA Extreme Systems Consulting - http://haruchai.rnet.com/esc/ CGI, Perl, Java, and Linux/Unix Administration
Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *
Author: Chris locke
Date: Mon, 13 Sep 1999 00:00
Date: Mon, 13 Sep 1999 00:00
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Has anyone else noticed that when running the patch, the road vehicles on the title screen get hit by the train?? There is a mono-rail track on the right, and the 3rd road vehicle that trundles across it (a little truck) the monorail train speeds round the corner and ploughs straight into it. After that, it hits a bus and kills more people. Am I the only person that gets so bored he watches the title screen???!!
Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *
Author: Josef Drexler
Date: Mon, 13 Sep 1999 00:00
Date: Mon, 13 Sep 1999 00:00
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In article "Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *", Chris locke writes: > Has anyone else noticed that when running the patch, the road vehicles > on the title screen get hit by the train?? > > There is a mono-rail track on the right, and the 3rd road vehicle that > trundles across it (a little truck) the monorail train speeds round the > corner and ploughs straight into it. After that, it hits a bus and > kills more people. That happens if you enable the new non-stop handling. There's a station at each side of the crossing where the monorail would stop without the patch, but keep running with it, and hit all the busses. > Am I the only person that gets so bored he watches the title screen???!! Apparently not... (I even managed to load the title screen as a savegame, but it's not very interesting...) -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+---------------------------------------- Please help Conserve Gravity | To email me, please change the country Carry a helium balloon. | code to .ca - Death to Spammers!
Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *
Author: uplink-... Dan Ros
Date: Mon, 13 Sep 1999 00:00
Date: Mon, 13 Sep 1999 00:00
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In <7rjpbl$88o$1...@panther.uwo.ca>, Josef Drexler <jdrexler@julian.uwo.canada> wrote... >(I even managed to load the title screen as a savegame, but it's not very >interesting...) How? Why? Do the trains just go round a loop? -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: [TTD] Next round of TTDPatch: 1.5 now available: All thats needed is...
Author: Chris locke
Date: Mon, 13 Sep 1999 00:00
Date: Mon, 13 Sep 1999 00:00
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All we need now is a way to delete a whole train, rather than carriage by carriage.... ...PLEASE!! (apart from blowing the poor critter up...)
Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *
Author: Josef Drexler
Date: Thu, 16 Sep 1999 00:00
Date: Thu, 16 Sep 1999 00:00
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In article "Re: [TTD] Next round of TTDPatch: 1.5 now available: ** BOOM *", Dan Ros writes: > In <7rjpbl$88o$1...@panther.uwo.ca>, Josef Drexler > <jdrexler@julian.uwo.canada> wrote... >>(I even managed to load the title screen as a savegame, but it's not >>very interesting...) > > How? Copy title.dat to a trt??.sv1 savegame. Then change the last four bytes (the checksum) from "40 A4 B1 D1" (hex) to "58 C7 B7 D1" (hex). Now just load it. > Why? Curiosity... > Do the trains just go round a loop? No, not even a loop. It's just a single line of track with a depot at one end. There's not even a bus/truck station. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+---------------------------------------- Please help Conserve Gravity | To email me, please change the country Stop flipping pancakes. | code to .ca - Death to Spammers!
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