Thread View: alt.games.microprose.transport-tyc
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10 total messages
Started by upl... Dan Ros
Thu, 19 Aug 1999 00:00
4-track operation
Author: upl... Dan Ros
Date: Thu, 19 Aug 1999 00:00
Date: Thu, 19 Aug 1999 00:00
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Any tips from someone who has installed a 4-track system? i.e. a line each for fast and slow trains in both directions. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: 4-track operation
Author: chunky
Date: Thu, 19 Aug 1999 00:00
Date: Thu, 19 Aug 1999 00:00
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Why use slow trains? cheers... chunky Dan Ros wrote in message <37c0cc33...@news.freeuk.com>... >Any tips from someone who has installed a 4-track system? i.e. a line >each for fast and slow trains in both directions. >-- >http://www.uplink.freeuk.com - ICQ: 15212336 >I leave you with today's subliminal message:
Re: 4-track operation
Author: upl... Dan Ros
Date: Thu, 19 Aug 1999 00:00
Date: Thu, 19 Aug 1999 00:00
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In <37bc0...@news.ifb.net>, "chunky" <chu...@ifb.co.uk> wrote... >Why use slow trains? Well, I mean trains that stop more often, local services versus goods and express services. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: 4-track operation
Author: Chris locke
Date: Thu, 19 Aug 1999 00:00
Date: Thu, 19 Aug 1999 00:00
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Any chance of mailing me a saved game, as an example? If you .ZIP it up, its only a 100k or so.... I'm interested in having a look. If anyone else is, I could then put screenshots, etc on my site..... Cheers send to ch...@mcmuffin.demon.co.uk
Re: 4-track operation
Author: upl... Dan Ros
Date: Fri, 20 Aug 1999 00:00
Date: Fri, 20 Aug 1999 00:00
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In <935097434.18709.0...@news.demon.co.uk>, "Chris locke" <mcmu...@yahoo.com> wrote... >Any chance of mailing me a saved game, as an example? >If you .ZIP it up, its only a 100k or so.... > >I'm interested in having a look. If anyone else is, I could then put >screenshots, etc on my site..... Okay, it's on its way. I have installed a short system where most passenger services run on the fast line, and goods or stopping passenger trains run on the slow line. I also use a network which I have tried to base on how a real railway works- by minimizing induvidual lines and using main lines for all traffic. Tell me what you think. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: 4-track operation
Author: Mantra
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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I tried, but it just got too big and ungainly. I rarely have need for more than 2 tracks between stations anyway. I often have a four track platform leading off into two sets of two tracks if you know what I mean. Two tracks go to a farm, and two to a steel mill and the other side goes to the main rail network to deliver goods. (The station is at a factory btw)... Just some thoughts... Denver Dan Ros <upl...@freeuk.com> wrote in message news:37c0cc33.53966061@news.freeuk.com... > Any tips from someone who has installed a 4-track system? i.e. a line > each for fast and slow trains in both directions. > -- > http://www.uplink.freeuk.com - ICQ: 15212336 > I leave you with today's subliminal message:
Re: 4-track operation
Author: Captain Baksteen
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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Mantra heeft geschreven in bericht <37bfec6b@grissom>... >I tried, but it just got too big and ungainly. I rarely have need for more >than 2 tracks between stations anyway. I often have a four track platform >leading off into two sets of two tracks if you know what I mean. Two tracks >go to a farm, and two to a steel mill and the other side goes to the main >rail network to deliver goods. (The station is at a factory btw)... I have some real corridors in some savegames. I.E.4x4 iron ore mines, and 1 single steelmill on the other side of the map. It all started with one single track, now I've 6 tracks. I will upload them one of these days. I guess you may be interessed in the files. Toedeloe, Maarten Batenburg (tel: 24u/d 0870-211201) http://home.wanadoo.nl/batenburg (http://fly.to/qlp) Gezegde --"Ce bain moussant rafraîchit et hydrate la peau et peut être utilisé quotidiennement."--
Re: 4-track operation
Author: Chris locke
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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>I will upload them one of these days. I guess you may be interessed in the files. If you mail 'em to me, I'll plop them on my site... (http://www.mcmuffin.demon.co.uk/)
Re: 4-track operation
Author: upl... Dan Ros
Date: Sun, 22 Aug 1999 00:00
Date: Sun, 22 Aug 1999 00:00
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In <37bfec6b@grissom>, "Mantra" <den...@powerup.com.au> wrote... >I tried, but it just got too big and ungainly. I rarely have need for more >than 2 tracks between stations anyway. I often have a four track platform >leading off into two sets of two tracks if you know what I mean. Two tracks >go to a farm, and two to a steel mill and the other side goes to the main >rail network to deliver goods. (The station is at a factory btw)... Yeah, youre right there, its only 4-track on a shortish stretch (half map) on my busiest line. Now that I have (painstakingly) replaced all my network with maglevs they are a bit underused, since the trains go much faster, I need fewer trains. -- http://www.uplink.freeuk.com - ICQ: 15212336 I leave you with today's subliminal message:
Re: 4-track operation
Author: Stephen Down
Date: Mon, 23 Aug 1999 00:00
Date: Mon, 23 Aug 1999 00:00
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Playing TTO or Dx? If you're using the original, you should keep the two tracks (ie fast & slow) entirely separate, running them side-by-side (not inside/outside, as is often the case in real life). That way you can have 2 Ro-Ro stations at each end in the same 4-track station. (The disadvantage of doing this is that it does reduce the number of people living in your catchment area, but it is still the most efficient way to run termini. It is easier to 'walk' a station across the fast tracks if some of the towns you are serving are on the 'wrong' side, rather than to have the slow tracks cross the fast tracks at any point. A handy hint for anyone trying to run up-down lines in TTO is to periodically have this junction: ---X-\ ---X--- \-X--- (this is set for left-running: if you have right-running, take a mirror image) This ensures that (a) all trains that are currently running can not cross to the other tracks, (b) trains that are wrong-running are more likely to correct themselves by going straight, than to continue wrong-running by branching off, (c) trains can pass in opposite directions at the same time. This will not work too well if your line changes direction a lot, particularly if the next destination is a long way away and off to the right, but for the most part, it keeps trains running the right way. Good luck with running a 'realistic' system ... after trying it, it's not difficult to see why the AI doesn't Stephen Dan Ros <upl...@freeuk.com> wrote in message news:37c0cc33.53966061@news.freeuk.com... > Any tips from someone who has installed a 4-track system? i.e. a line > each for fast and slow trains in both directions. > -- > http://www.uplink.freeuk.com - ICQ: 15212336 > I leave you with today's subliminal message:
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