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Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages Started by H H Jones Sun, 10 Feb 2008 21:08
TTDPatch Error in DOS
#28676
Author: H H Jones
Date: Sun, 10 Feb 2008 21:08
21 lines
1438 bytes
Greetings,
I have installed the latest version of TTDPatch to run on an Intel
Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
play two player with my son. We use the original game with no problem
but when I try to use TTDPatch it fails to load stating:

Not enough free memory
Result: [Error!]
Press any key to abort.

The mem command in dos shows 11,357K free total, 648K under the 1MB
and 615K largest executable program.
When running the original game the "about" screen shows memory as
10,828 total and 4976K free.

Any suggestions? I have tried too many options to list here to no
avail. I just wonder if it is the patch or my memory management.

Thanks in advance!

Hunter
Re: TTDPatch Error in DOS
#28677
Author: Owen Rudge
Date: Sun, 10 Feb 2008 23:58
13 lines
1529 bytes
> Greetings,
> I have installed the latest version of TTDPatch to run on an Intel
> Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
> play two player with my son. We use the original game with no problem
> but when I try to use TTDPatch it fails to load stating:

Do earlier versions of TTDPatch work (eg, 2.0 rev 1)? What if you enable the 
"lowmemory" switch 
(http://wiki.ttdpatch.net/tiki-index.php?page=LowMemoryVersion)?

-- 
Owen Rudge
http://www.owenrudge.net/
Re: TTDPatch Error in DOS
#28678
Author: H H Jones
Date: Mon, 11 Feb 2008 02:32
24 lines
1826 bytes
Thanks for the advice!
The lowmemory switch did allow it to run and connect for two player
game. 
I know that this switch will limit the use of some features such as
new graphics. Is this due to the limits set by the switch or does it
still use up the resources it can find? I just wonder if it will have
a big effect on performanceof the game.

Hunter



On Sun, 10 Feb 2008 23:58:29 -0000, "Owen Rudge" <nntp@owenrudge.net>
wrote:

>> Greetings,
>> I have installed the latest version of TTDPatch to run on an Intel
>> Celeron 500mhz computer with msdos 6.22. I use these (I have 2) to
>> play two player with my son. We use the original game with no problem
>> but when I try to use TTDPatch it fails to load stating:
>
>Do earlier versions of TTDPatch work (eg, 2.0 rev 1)? What if you enable the 
>"lowmemory" switch 
>(http://wiki.ttdpatch.net/tiki-index.php?page=LowMemoryVersion)?
Re: TTDPatch Error in DOS
#28679
Author: Owen Rudge
Date: Mon, 11 Feb 2008 13:43
15 lines
1705 bytes
> I know that this switch will limit the use of some features such as
> new graphics. Is this due to the limits set by the switch or does it
> still use up the resources it can find? I just wonder if it will have
> a big effect on performanceof the game.

I'm not sure exactly how lowmemory goes about keeping memory usage down, 
although according to the wiki it does this mainly by restricting the 
vehicle factor and new graphics. I'm not sure if it'd have much of an effect 
on performance, it probably just won't let you use too many custom features.

Regards,

-- 
Owen Rudge
http://www.owenrudge.net/ 
Re: TTDPatch Error in DOS
#28680
Author: Marcin Grzegorczyk
Date: Mon, 11 Feb 2008 21:37
32 lines
2649 bytes
H H Jones wrote:
> Thanks for the advice!
> The lowmemory switch did allow it to run and connect for two player
> game. 
> I know that this switch will limit the use of some features such as
> new graphics. Is this due to the limits set by the switch or does it
> still use up the resources it can find? I just wonder if it will have
> a big effect on performanceof the game.

The switch has two effects:

1. It prevents you from loading any game saved with a larger vehicle 
array (in other words, the 'morevehicles' switch must be set the same or 
higher as it was when the game was saved -- otherwise you get a "Game 
load failed" message; normally you would probably get a warning).  This 
is the primary source of memory savings, since normally TTDPatch 
reserves memory for the largest array possible (more than 4 MB).

2. The cache for the ordinary TTD sprites is set to 800 KB instead of 
the usual 4 MB.  This may mean more frequent disk accesses, which in 
turn *may* affect the performance -- but frankly, I doubt you'll notice 
it much, unless you have a really slow hard disk.

Note, however, that new graphics are loaded separately, and add to the 
memory usage anyway (but on the positive side, they don't require disk 
access during the game).  Thus, you may get out of memory again if you 
add many new graphics sets to newgrf.cfg.

BTW, I've checked the latest sources; the behaviour of the switch hasn't 
changed since 2.0.
-- 
Marcin Grzegorczyk
Re: TTDPatch Error in DOS
#28681
Author: H H Jones
Date: Thu, 14 Feb 2008 02:36
30 lines
2052 bytes
Thanks to all for the help and advice!

Hunter


On Mon, 11 Feb 2008 22:37:07 +0100, Marcin Grzegorczyk
<mgrz...@poczta.onet.pl> wrote:

>The switch has two effects:
>
>1. It prevents you from loading any game saved with a larger vehicle 
>array (in other words, the 'morevehicles' switch must be set the same or 
>higher as it was when the game was saved -- otherwise you get a "Game 
>load failed" message; normally you would probably get a warning).  This 
>is the primary source of memory savings, since normally TTDPatch 
>reserves memory for the largest array possible (more than 4 MB).
>
>2. The cache for the ordinary TTD sprites is set to 800 KB instead of 
>the usual 4 MB.  This may mean more frequent disk accesses, which in 
>turn *may* affect the performance -- but frankly, I doubt you'll notice 
>it much, unless you have a really slow hard disk.
>
>Note, however, that new graphics are loaded separately, and add to the 
>memory usage anyway (but on the positive side, they don't require disk 
>access during the game).  Thus, you may get out of memory again if you 
>add many new graphics sets to newgrf.cfg.
>
>BTW, I've checked the latest sources; the behaviour of the switch hasn't 
>changed since 2.0.
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