Article View: alt.games.microprose.transport-tyc
Article #28680Re: TTDPatch Error in DOS
From: Marcin Grzegorczyk
Date: Mon, 11 Feb 2008 21:37
Date: Mon, 11 Feb 2008 21:37
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H H Jones wrote: > Thanks for the advice! > The lowmemory switch did allow it to run and connect for two player > game. > I know that this switch will limit the use of some features such as > new graphics. Is this due to the limits set by the switch or does it > still use up the resources it can find? I just wonder if it will have > a big effect on performanceof the game. The switch has two effects: 1. It prevents you from loading any game saved with a larger vehicle array (in other words, the 'morevehicles' switch must be set the same or higher as it was when the game was saved -- otherwise you get a "Game load failed" message; normally you would probably get a warning). This is the primary source of memory savings, since normally TTDPatch reserves memory for the largest array possible (more than 4 MB). 2. The cache for the ordinary TTD sprites is set to 800 KB instead of the usual 4 MB. This may mean more frequent disk accesses, which in turn *may* affect the performance -- but frankly, I doubt you'll notice it much, unless you have a really slow hard disk. Note, however, that new graphics are loaded separately, and add to the memory usage anyway (but on the positive side, they don't require disk access during the game). Thus, you may get out of memory again if you add many new graphics sets to newgrf.cfg. BTW, I've checked the latest sources; the behaviour of the switch hasn't changed since 2.0. -- Marcin Grzegorczyk
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