Thread View: alt.games.microprose.transport-tyc
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Started by Josef Drexler
Tue, 08 Aug 2006 01:59
TTDPatch 2.5 Beta 8
Author: Josef Drexler
Date: Tue, 08 Aug 2006 01:59
Date: Tue, 08 Aug 2006 01:59
73 lines
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4404 bytes
Hi all,
What is probably the last 2.5 beta version is now available as usual at
http://www.ttdpatch.net/src/
After installing this, be aware that you need to install an updated
graphics file, ttdpbase(w).grf, that replaces the multitude of patch
graphics files we had before:
- download ttdpbase(w).zip from http://www.ttdpatch.net/newgrf.html#25
- unzip into the newgrf folder
- add "newgrf/ttdpbase(w).grf" to newgrf(w).cfg
(with "w" for the Windows version, without for DOS)
- remove all of the following from newgrf(w).cfg:
canals.grf, ccol2.grf, elrails.grf, gui.grf, nsignals.grf, oneway.grf,
tramtrk.grf, trkfound.grf (or the names ending in "w" for Windows)
In related news, Anders Isaksson has written a new simple configuration
tool for TTDPatch that allows editing ttdpatch.cfg and always supports all
switches no matter what version you have installed.
You can get it at http://www.ttdpatch.net/tools.html#configtool
As for the actual beta version, there have been a large number of bugfixes
again. I think I've got them all now, so that this should be the last
beta version. Please test this one extensively and report if I've missed
a bug or other problem!
Otherwise, enjoy and look forward to the imminent 2.5 release!
-Josef.
All changes in 2.5 beta 8:
- fixed UTF-8 characters 7B..7F having zero width
- ignore action 3 and action A if GRFID is FFFFFFFF and given ID/sprite
already has a definition/replacement
- fixed broken vehicle windows or crashes when buying vehicles
- allow specifying debug switches multiple times to increase value
- change switches.xml to have category tree
- implement grf debugger sign cheat
- by Lakie:
* make Landinfo cheat available outside of debug compiles
* fixed a crash in cht:landinfo which happens if a Landscape isn't
enabled
- fixed trains trying to leave a PBS depot reserving the depot tile even
if they can't find a path
- fixed GRM conflict not actually deactivating conflicting file
- show conflicting resource for vehicle GRM
- move town growth switches to their own category
- fixed ship and aircraft lists not changing the number of displayed items
when changing window size in DOS
- in German DOS TTD, <tab> is now used by default to toggle the bulldozer
- show patch version in GRF Status debug file
- fixed hang when building road bridge adjacent to rail tunnel with trams
on
- make sure broken down aircraft are no slower than 80 mph to prevent them
from getting stuck
- check that ttdpbase(w).grf is loaded and is the right version
- fix problem if followvehicle is active while loading a game
- fix AI companies being sold off not clearing all their tiles
- fixed problem building tram stops when newstations is off
- fix tunnels in cooperative play with enhancetunnels on
- fix cargo in all but first vehicle of articulated wagons having no
weight
- improve display of articulated vehicles in train info window
--
Josef Drexler | http://jdrexler.com/home/
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