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Article View: alt.games.microprose.transport-tyc
Article #28652

TTDPatch 2.5 Beta 8

#28652
From: Josef Drexler
Date: Tue, 08 Aug 2006 01:59
73 lines
4404 bytes
Hi all,

What is probably the last 2.5 beta version is now available as usual at
http://www.ttdpatch.net/src/

After installing this, be aware that you need to install an updated
graphics file, ttdpbase(w).grf, that replaces the multitude of patch
graphics files we had before:

- download ttdpbase(w).zip from http://www.ttdpatch.net/newgrf.html#25
- unzip into the newgrf folder
- add "newgrf/ttdpbase(w).grf" to newgrf(w).cfg
  (with "w" for the Windows version, without for DOS)
- remove all of the following from newgrf(w).cfg:
  canals.grf, ccol2.grf, elrails.grf, gui.grf, nsignals.grf, oneway.grf, 
  tramtrk.grf, trkfound.grf (or the names ending in "w" for Windows)

In related news, Anders Isaksson has written a new simple configuration
tool for TTDPatch that allows editing ttdpatch.cfg and always supports all
switches no matter what version you have installed.

You can get it at http://www.ttdpatch.net/tools.html#configtool

As for the actual beta version, there have been a large number of bugfixes
again.  I think I've got them all now, so that this should be the last
beta version.  Please test this one extensively and report if I've missed
a bug or other problem!

Otherwise, enjoy and look forward to the imminent 2.5 release!

-Josef.


All changes in 2.5 beta 8:
- fixed UTF-8 characters 7B..7F having zero width
- ignore action 3 and action A if GRFID is FFFFFFFF and given ID/sprite
  already has a definition/replacement
- fixed broken vehicle windows or crashes when buying vehicles
- allow specifying debug switches multiple times to increase value
- change switches.xml to have category tree
- implement grf debugger sign cheat
- by Lakie:
  * make Landinfo cheat available outside of debug compiles
  * fixed a crash in cht:landinfo which happens if a Landscape isn't
    enabled
- fixed trains trying to leave a PBS depot reserving the depot tile even
  if they can't find a path
- fixed GRM conflict not actually deactivating conflicting file
- show conflicting resource for vehicle GRM
- move town growth switches to their own category
- fixed ship and aircraft lists not changing the number of displayed items
  when changing window size in DOS
- in German DOS TTD, <tab> is now used by default to toggle the bulldozer
- show patch version in GRF Status debug file
- fixed hang when building road bridge adjacent to rail tunnel with trams
  on
- make sure broken down aircraft are no slower than 80 mph to prevent them
  from getting stuck
- check that ttdpbase(w).grf is loaded and is the right version
- fix problem if followvehicle is active while loading a game
- fix AI companies being sold off not clearing all their tiles
- fixed problem building tram stops when newstations is off
- fix tunnels in cooperative play with enhancetunnels on
- fix cargo in all but first vehicle of articulated wagons having no
  weight
- improve display of articulated vehicles in train info window

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    |  Email address is *valid*.
 Don't do push ups               |  Don't remove the "nospam" part.
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From: Josef Drexler <nospam0806@joesbox.cjb.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: TTDPatch 2.5 Beta 8
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