Thread View: alt.games.microprose.transport-tyc
16 messages
16 total messages
Started by Compfix
Thu, 01 Jun 2006 16:56
Open TTD
Author: Compfix
Date: Thu, 01 Jun 2006 16:56
Date: Thu, 01 Jun 2006 16:56
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Has anyone had a play with open TTD? I must say, it does not seem to have as much going for it as the patched Transport Tycoon. Thank you to all the folk doing work on the patches etc., it really has given the game a new lease of life. Shame about Locomotion. Bob
Re: Open TTD
Author: Tony Polson
Date: Thu, 01 Jun 2006 19:06
Date: Thu, 01 Jun 2006 19:06
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"Compfix" <compfix@btinternet.com> wrote: >Has anyone had a play with open TTD? I must say, it does not seem to have >as much going for it as the patched Transport Tycoon. Agree 100%. >Thank you to all the >folk doing work on the patches etc., it really has given the game a new >lease of life. Seconded! >Shame about Locomotion. Agree 100%. The biggest possible disappointment from the otherwise outstanding Mr Chris Sawyer.
Re: Open TTD
Author: jixor
Date: Fri, 02 Jun 2006 01:52
Date: Fri, 02 Jun 2006 01:52
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Really the patch is just incredible. Its more than just given it a new lease on life, its now more enjoyable than when it was new, IMHO. And thats saying a lot about a game that is over 10 years old! That said one day OTTD will surpass it as it becomes more feature rich than the patch and the new graphics engine is introduced. However I expect I'll always play the odd game of ttd patch, it will always have the charm that a well developed ottd will loose. Compfix wrote: > Has anyone had a play with open TTD? I must say, it does not seem to have > as much going for it as the patched Transport Tycoon. Thank you to all the > folk doing work on the patches etc., it really has given the game a new > lease of life. Shame about Locomotion. > > Bob > >
Re: Open TTD
Author: Josef Drexler
Date: Fri, 02 Jun 2006 04:07
Date: Fri, 02 Jun 2006 04:07
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On Fri, 02 Jun 2006 11:52:04 +1000, jixor wrote: > Really the patch is just incredible. Its more than just given it a new > lease on life, its now more enjoyable than when it was new, IMHO. And > thats saying a lot about a game that is over 10 years old! That said one > day OTTD will surpass it as it becomes more feature rich than the patch > and the new graphics engine is introduced. However I expect I'll always > play the odd game of ttd patch, it will always have the charm that a > well developed ottd will loose. It hasn't really shown all that much progress of catching up... there's progress, but it's not getting any closer. How many years did it take for elrails to be implemented? And PBS, that was two or three months in the patch and another two or three to get most of the bugs ironed out, and after over a year OTTD still doesn't have it in a usable state? And all the missing newgrf features, and trams, and one-way roads, and soon articulated road vehicles... Also, the OTTD developers place more emphasis on them making what they consider to be the right choices and leaving fewer options for the player. So elrails can't be turned off if you don't like it, for example. I'm not saying OTTD is bad or that its coders are bad. OTTD is definitely nice for platforms that TTD doesn't run on (although I'm happy with TTD running under Wine on Linux) and for multiplayer games, but it also shows that "we have the C source code so it'll be easier and faster to write new features" is nothing but a myth. You do potentially draw from a larger pool of possible coders, maybe. Besides, TTDPatch features can be written in C too (with some assembly wrappers, though). -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Avoid showers. Take a bath. | Don't remove the "nospam" part.
Re: Open TTD
Author: Mario Schmidt
Date: Fri, 02 Jun 2006 11:59
Date: Fri, 02 Jun 2006 11:59
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You completely forgot the absolute FANTASTIC multiplayer mode of OpenTTD. Multiplayer with TTDPatch just sucks. Today, Internet has become extremely cheap and so I want to play with other people instead of with that still stupid AI. And yes, the AI is VERY stupid, even in TTDPatch. I know you are developer of TTDPatch and you have a relationship to your project. But still, OpenTTD has a alot of great features TTDPatch will never have. The screen resolution for example. TTDPatch doesn' t do that right at all. And, sorry, GRFsets nice and shiny, but these are not that very important IMHO. The really important parts of them (showing the graphics) already works fine in OpenTTD so who wants more? Another nice option for OpenTTD: The posibility to easily write your own patches. Not possible with OpenTTD. ASM is something for real cracks like you ;-).
Re: Open TTD
Author: Daan
Date: Fri, 02 Jun 2006 14:05
Date: Fri, 02 Jun 2006 14:05
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Mario Schmidt wrote: > > You completely forgot the absolute FANTASTIC multiplayer mode of > OpenTTD. Multiplayer with TTDPatch just sucks. Well it doesn't 'suck' as long as you play on LAN and not via the WWW > Today, Internet has become extremely cheap and so I want to play with > other people instead of with that still stupid AI. And yes, the AI is > VERY stupid, even in TTDPatch. > > I know you are developer of TTDPatch and you have a relationship to your > project. But still, OpenTTD has a alot of great features TTDPatch will > never have. The screen resolution for example. TTDPatch doesn' t do that > right at all. Excuse me? you can have any resolution you want in TTDPatch what isn't right about that? (and please try the patch before you shout...) > And, sorry, GRFsets nice and shiny, but these are not that very > important IMHO. The really important parts of them (showing the > graphics) already works fine in OpenTTD so who wants more? Is that the important part? I'd guess that is the least important thing? Gameplay wise everything but the graphics is important.. > Another nice option for OpenTTD: The posibility to easily write your own > patches. Not possible with OpenTTD. ASM is something for real cracks > like you ;-). Anyway I don't like this attitude, I haven't read in the past messages anything bad about OTTD, except that the development is slow. So why this tone?
Re: Open TTD
Author: Owen Rudge
Date: Fri, 02 Jun 2006 14:46
Date: Fri, 02 Jun 2006 14:46
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> It hasn't really shown all that much progress of catching up... there's > progress, but it's not getting any closer. How many years did it take for > elrails to be implemented? And PBS, that was two or three months in the > patch and another two or three to get most of the bugs ironed out, and > after over a year OTTD still doesn't have it in a usable state? And all > the missing newgrf features, and trams, and one-way roads, and soon > articulated road vehicles... To be fair though, newgrf features ARE being implemented, and OpenTTD now compared with a couple of versions ago features a whole load more newgrf than it once did. All in good time... ;-) Anyway, we've had too many of these topics on the forums, as most people know, I like both TTDPatch and OpenTTD. :-) -- Owen Rudge http://www.owenrudge.net/
Re: Open TTD
Author: Stevie D
Date: Fri, 02 Jun 2006 19:39
Date: Fri, 02 Jun 2006 19:39
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Daan wrote:
> Well it doesn't 'suck' as long as you play on LAN and not via the WWW
I've yet to have a stable game even on a LAN that lasts for more than
a few years. Although I've not tried it since about 2.0b40, so it
might have improved in the latest releases.
> Excuse me? you can have any resolution you want in TTDPatch what isn't
> right about that? (and please try the patch before you shout...)
Huh? I thought TTD was limited to running 640x480 - are you saying
that newer versions of the Patch allow you to run it larger than that?
If so - how have I missed that?!
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: Open TTD
Author: Josef Drexler
Date: Fri, 02 Jun 2006 20:12
Date: Fri, 02 Jun 2006 20:12
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Stevie D wrote:
> Daan wrote:
>>Well it doesn't 'suck' as long as you play on LAN and not via the WWW
>
> I've yet to have a stable game even on a LAN that lasts for more than
> a few years. Although I've not tried it since about 2.0b40, so it
> might have improved in the latest releases.
It has, it now supports up to 8 players even.
http://wiki.ttdpatch.net/tiki-index.php?page=EnhanceMultiplayer
>>Excuse me? you can have any resolution you want in TTDPatch what isn't
>>right about that? (and please try the patch before you shout...)
>
> Huh? I thought TTD was limited to running 640x480 - are you saying
> that newer versions of the Patch allow you to run it larger than that?
> If so - how have I missed that?!
http://wiki.ttdpatch.net/tiki-index.php?page=Resolution
(to simply zoom the window, there's the StretchWindow switch too)
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
Re: Open TTD
Author: Stevie D
Date: Fri, 02 Jun 2006 21:47
Date: Fri, 02 Jun 2006 21:47
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Josef Drexler wrote:
> It has, it now supports up to 8 players even.
> http://wiki.ttdpatch.net/tiki-index.php?page=EnhanceMultiplayer
Great - I'll have to give that a try.
> http://wiki.ttdpatch.net/tiki-index.php?page=Resolution
> (to simply zoom the window, there's the StretchWindow switch too)
Ah - I generally use the DOS version rather than the Windows one.
--
Stevie D
\\\\\ ///// Bringing dating agencies to the
\\\\\\\__X__/////// common hedgehog since 2001 - "HedgeHugs"
___\\\\\\\'/ \'///////_____________________________________________
Re: Open TTD
Author: Josef Drexler
Date: Sat, 03 Jun 2006 02:05
Date: Sat, 03 Jun 2006 02:05
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On Fri, 02 Jun 2006 22:47:39 +0100, Stevie D wrote: > Josef Drexler wrote: > >> It has, it now supports up to 8 players even. >> http://wiki.ttdpatch.net/tiki-index.php?page=EnhanceMultiplayer > > Great - I'll have to give that a try. > >> http://wiki.ttdpatch.net/tiki-index.php?page=Resolution >> (to simply zoom the window, there's the StretchWindow switch too) > > Ah - I generally use the DOS version rather than the Windows one. Actually, enhanced multiplayer requires the Windows version as well. That would explain how you've missed it... -- Josef Drexler | http://jdrexler.com/home/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Carry a helium balloon. | Don't remove the "nospam" part.
Re: Open TTD
Author: Mario Schmidt
Date: Sat, 03 Jun 2006 07:49
Date: Sat, 03 Jun 2006 07:49
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Daan schrieb: > Well it doesn't 'suck' as long as you play on LAN and not via the WWW Still, ingame chatting, RCON etc. are _a lot_ more comfortable. > Excuse me? you can have any resolution you want in TTDPatch what isn't > right about that? (and please try the patch before you shout...) No. TTDPatch does not do this right. Things are not correctly centered etc. It just looks like a hack. > Is that the important part? I'd guess that is the least important thing? > Gameplay wise everything but the graphics is important.. Yes. Graphics are not _the_ important part. But gameplay wise, OTTD still has more features (sorting in list windows, ingame-patch-window, great internet play mode etc.). > Anyway I don't like this attitude, I haven't read in the past messages > anything bad about OTTD, except that the development is slow. So why > this tone? You got me wrong. I like Josef' s work etc. But I still prefer OTTD and I just wanted to state why.
Re: Open TTD
Author: Mario Schmidt
Date: Sat, 03 Jun 2006 07:51
Date: Sat, 03 Jun 2006 07:51
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Owen Rudge schrieb: > Anyway, we've had too many of these topics on the forums, as most people > know, I like both TTDPatch and OpenTTD. :-) Which is OK. But Josef pulled OTTD into the dust compared to his TTDPatch which was not very nice (And reasonless).
Re: Open TTD
Author: Jonty
Date: Sun, 04 Jun 2006 08:54
Date: Sun, 04 Jun 2006 08:54
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I know that OTTD looks very promising, but TTDPatch is getting features in much more quickly, like Josef said, and that's why, at least for the forseeable future, I will still be using TTDPatch. :D The shots of the new OTTD graphics engine looks good, but I've been seeing shots since the beginning of last year, and it gets boring eventually... ;)
Re: Open TTD
Author: BounceBack
Date: Sun, 04 Jun 2006 15:20
Date: Sun, 04 Jun 2006 15:20
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"Jonty" <tycooninterchange@tiscali.co.uk> kirjoitti viestissล:44829fae$1_4@mk-nntp-2.news.uk.tiscali.com... >I know that OTTD looks very promising, but TTDPatch is getting features in >much more quickly, like Josef said, and that's why, at least for the >forseeable future, I will still be using TTDPatch. :D > The shots of the new OTTD graphics engine looks good, but I've been seeing > shots since the beginning of last year, and it gets boring eventually... > ;) this might end up in lots and lots and lots and even more crappy "patches", ie. graphics that don't fit correctly etc. in TTDP that is.
Re: Open TTD
Author: Chris
Date: Thu, 29 Jun 2006 18:04
Date: Thu, 29 Jun 2006 18:04
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On Sat, 03 Jun 2006 09:49:50 +0200, Mario Schmidt <mario.schmidt@mediavillage.de> wrote: >Daan schrieb: > >> Well it doesn't 'suck' as long as you play on LAN and not via the WWW > >Still, ingame chatting, RCON etc. are _a lot_ more comfortable. > >> Excuse me? you can have any resolution you want in TTDPatch what isn't >> right about that? (and please try the patch before you shout...) > >No. TTDPatch does not do this right. Things are not correctly centered >etc. It just looks like a hack. I must say that I disagree - yes, things aren't properly centred, but I can't say that it looks bad as a result - I run the windows version at 1024x768 on an 1152 desktop, and it looks exellent as far as I'm concerned.... Chris
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