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Article View: alt.games.microprose.transport-tyc
Article #28617

Re: Open TTD

#28617
From: Josef Drexler
Date: Fri, 02 Jun 2006 04:07
36 lines
3227 bytes
On Fri, 02 Jun 2006 11:52:04 +1000, jixor wrote:
> Really the patch is just incredible. Its more than just given it a new 
> lease on life, its now more enjoyable than when it was new, IMHO. And 
> thats saying a lot about a game that is over 10 years old! That said one 
> day OTTD will surpass it as it becomes more feature rich than the patch 
> and the new graphics engine is introduced. However I expect I'll always 
> play the odd game of ttd patch, it will always have the charm that a 
> well developed ottd will loose.

It hasn't really shown all that much progress of catching up... there's
progress, but it's not getting any closer.  How many years did it take for
elrails to be implemented?  And PBS, that was two or three months in the
patch and another two or three to get most of the bugs ironed out, and
after over a year OTTD still doesn't have it in a usable state?  And all
the missing newgrf features, and trams, and one-way roads, and soon
articulated road vehicles...

Also, the OTTD developers place more emphasis on them making what they
consider to be the right choices and leaving fewer options for the player.
So elrails can't be turned off if you don't like it, for example.

I'm not saying OTTD is bad or that its coders are bad.  OTTD is definitely
nice for platforms that TTD doesn't run on (although I'm happy with TTD
running under Wine on Linux) and for multiplayer games, but it also shows
that "we have the C source code so it'll be easier and faster to write new
features" is nothing but a myth. You do potentially draw from a larger
pool of possible coders, maybe.

Besides, TTDPatch features can be written in C too (with some assembly
wrappers, though).

-- 
   Josef Drexler                 |       http://jdrexler.com/home/
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From: Josef Drexler <nospa...@joesbox.cjb.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Open TTD
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