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Thread View: alt.games.microprose.transport-tyc
5 messages
5 total messages Started by Carlos Correia Fri, 10 Feb 2006 03:00
Another cheat option?
#28518
Author: Carlos Correia
Date: Fri, 10 Feb 2006 03:00
10 lines
1678 bytes
Another cheat option that could be implemented (if it doesn't burn your
eyebrows out, Herr Drexler), cht: RemoveBuilding (it's quite hard to
progress in the game when a local autority doesn't REALLY
allow by normal ways - the dynamite way!). As I said before, i use
the cht: debug, but if Joseph says that messes up the "internal whathever"
about number of inhabitants...

--
Ty_Coon,
President of Vice
Re: Another cheat option?
#28519
Author: Marcin Grzegorczyk
Date: Wed, 15 Feb 2006 13:59
9 lines
1539 bytes
Carlos Correia wrote:
> [...] cht: RemoveBuilding (it's quite hard to
> progress in the game when a local autority doesn't REALLY
> allow by normal ways - the dynamite way!)

That's what the bribe option is for.  You can always save before trying 
to bribe (and if you get caught, reload and try again).
-- 
Marcin Grzegorczyk
Re: Another cheat option?
#28520
Author: Ronnie Clark
Date: Wed, 15 Feb 2006 15:06
23 lines
1828 bytes
"Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message
news:dsvc1b$g67$1@server.our.house...
> Carlos Correia wrote:
> > [...] cht: RemoveBuilding (it's quite hard to
> > progress in the game when a local autority doesn't REALLY
> > allow by normal ways - the dynamite way!)
>
> That's what the bribe option is for.  You can always save before trying
> to bribe (and if you get caught, reload and try again).

Given that just about everyone I know does it this way, is it anything other
than an irritation that the bribe option can result in getting caught? Would
it not just be better to rename it "Pay planning fees" or somesuch and do
away with the getting caught stuff?


-- 
Ronnie
--
Have a great day...
...Have a Great Central day.
www.greatcentralrailway.com
Re: Another cheat option?
#28521
Author: Boudewijn Dijkstra
Date: Fri, 17 Feb 2006 22:16
34 lines
2542 bytes
Op Wed, 15 Feb 2006 16:06:24 +0100 schreef Ronnie Clark  
<ronnie_ng1@blugman.freeserve.co.uk>:
> "Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message
> news:dsvc1b$g67$1@server.our.house...
>> Carlos Correia wrote:
>> > [...] cht: RemoveBuilding (it's quite hard to
>> > progress in the game when a local autority doesn't REALLY
>> > allow by normal ways - the dynamite way!)
>>
>> That's what the bribe option is for.  You can always save before trying
>> to bribe (and if you get caught, reload and try again).
>
> Given that just about everyone I know does it this way, is it anything  
> other
> than an irritation that the bribe option can result in getting caught?  
> Would
> it not just be better to rename it "Pay planning fees" or somesuch and do
> away with the getting caught stuff?

Because that would be cheating, just like saving just before a bribe.

Some time ago I suggested an elaborate scheme where there is a big chance  
the investigator first threatens to tell the LA.  If he does, then you can  
bribe the investigator.  If that fails, the LA might threaten to tell the  
newspaper.  This can also be bribed.  And investigated.  And bribed.   
Repeat ad nauseam.

But I think there are more useful features to implement.



-- 
Gemaakt met Opera's revolutionaire e-mailprogramma:  
http://www.opera.com/mail/
Re: Another cheat option?
#28522
Author: Carlos Correia
Date: Sat, 25 Feb 2006 01:57
27 lines
2601 bytes
> Some time ago I suggested an elaborate scheme where there is a big chance
> the investigator first threatens to tell the LA.  If he does, then you can
> bribe the investigator.  If that fails, the LA might threaten to tell the
> newspaper.  This can also be bribed.  And investigated.  And bribed.
> Repeat ad nauseam.
>
> But I think there are more useful features to implement.

Toooo much work and too much "Out of the spirit game". The game is
already aproaching "The Real Life", those introduction would distract the
attencion of the player to other things then making cargo routes - just like
the introduction of shares. Just like any other person, i can't imagine what
the future might bring, but's let's get real: let's get stuck to what can be
done ACTUALLY, always open minded to the future, an please, working on
options that can enhance game features based on cargo routes...

BTW, i think it was awsome to reduce the "time" in TTDX, from days to
hours, and with some awsome work, merge with NightTTD (from 6:00 to
19:00 day, from 19:00 to 6:00 night); that was one of the best aproaches
to "real life" i could think, but it's kind of "nonsensical" for now... I'm
pretty sure that my grandsons will like to play that.

Keep it up.

--
Ty_Coon,
President of Vice
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