Thread View: alt.games.microprose.transport-tyc
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Started by Carlos Correia
Fri, 10 Feb 2006 03:00
Another cheat option?
Author: Carlos Correia
Date: Fri, 10 Feb 2006 03:00
Date: Fri, 10 Feb 2006 03:00
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Another cheat option that could be implemented (if it doesn't burn your eyebrows out, Herr Drexler), cht: RemoveBuilding (it's quite hard to progress in the game when a local autority doesn't REALLY allow by normal ways - the dynamite way!). As I said before, i use the cht: debug, but if Joseph says that messes up the "internal whathever" about number of inhabitants... -- Ty_Coon, President of Vice
Re: Another cheat option?
Author: Marcin Grzegorczyk
Date: Wed, 15 Feb 2006 13:59
Date: Wed, 15 Feb 2006 13:59
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Carlos Correia wrote: > [...] cht: RemoveBuilding (it's quite hard to > progress in the game when a local autority doesn't REALLY > allow by normal ways - the dynamite way!) That's what the bribe option is for. You can always save before trying to bribe (and if you get caught, reload and try again). -- Marcin Grzegorczyk
Re: Another cheat option?
Author: Ronnie Clark
Date: Wed, 15 Feb 2006 15:06
Date: Wed, 15 Feb 2006 15:06
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"Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message news:dsvc1b$g67$1@server.our.house... > Carlos Correia wrote: > > [...] cht: RemoveBuilding (it's quite hard to > > progress in the game when a local autority doesn't REALLY > > allow by normal ways - the dynamite way!) > > That's what the bribe option is for. You can always save before trying > to bribe (and if you get caught, reload and try again). Given that just about everyone I know does it this way, is it anything other than an irritation that the bribe option can result in getting caught? Would it not just be better to rename it "Pay planning fees" or somesuch and do away with the getting caught stuff? -- Ronnie -- Have a great day... ...Have a Great Central day. www.greatcentralrailway.com
Re: Another cheat option?
Author: Boudewijn Dijkstra
Date: Fri, 17 Feb 2006 22:16
Date: Fri, 17 Feb 2006 22:16
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Op Wed, 15 Feb 2006 16:06:24 +0100 schreef Ronnie Clark <ronnie_ng1@blugman.freeserve.co.uk>: > "Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message > news:dsvc1b$g67$1@server.our.house... >> Carlos Correia wrote: >> > [...] cht: RemoveBuilding (it's quite hard to >> > progress in the game when a local autority doesn't REALLY >> > allow by normal ways - the dynamite way!) >> >> That's what the bribe option is for. You can always save before trying >> to bribe (and if you get caught, reload and try again). > > Given that just about everyone I know does it this way, is it anything > other > than an irritation that the bribe option can result in getting caught? > Would > it not just be better to rename it "Pay planning fees" or somesuch and do > away with the getting caught stuff? Because that would be cheating, just like saving just before a bribe. Some time ago I suggested an elaborate scheme where there is a big chance the investigator first threatens to tell the LA. If he does, then you can bribe the investigator. If that fails, the LA might threaten to tell the newspaper. This can also be bribed. And investigated. And bribed. Repeat ad nauseam. But I think there are more useful features to implement. -- Gemaakt met Opera's revolutionaire e-mailprogramma: http://www.opera.com/mail/
Re: Another cheat option?
Author: Carlos Correia
Date: Sat, 25 Feb 2006 01:57
Date: Sat, 25 Feb 2006 01:57
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> Some time ago I suggested an elaborate scheme where there is a big chance > the investigator first threatens to tell the LA. If he does, then you can > bribe the investigator. If that fails, the LA might threaten to tell the > newspaper. This can also be bribed. And investigated. And bribed. > Repeat ad nauseam. > > But I think there are more useful features to implement. Toooo much work and too much "Out of the spirit game". The game is already aproaching "The Real Life", those introduction would distract the attencion of the player to other things then making cargo routes - just like the introduction of shares. Just like any other person, i can't imagine what the future might bring, but's let's get real: let's get stuck to what can be done ACTUALLY, always open minded to the future, an please, working on options that can enhance game features based on cargo routes... BTW, i think it was awsome to reduce the "time" in TTDX, from days to hours, and with some awsome work, merge with NightTTD (from 6:00 to 19:00 day, from 19:00 to 6:00 night); that was one of the best aproaches to "real life" i could think, but it's kind of "nonsensical" for now... I'm pretty sure that my grandsons will like to play that. Keep it up. -- Ty_Coon, President of Vice
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