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Article View: alt.games.microprose.transport-tyc
Article #28521

Re: Another cheat option?

#28521
From: Boudewijn Dijkstra
Date: Fri, 17 Feb 2006 22:16
34 lines
2542 bytes
Op Wed, 15 Feb 2006 16:06:24 +0100 schreef Ronnie Clark  
<ronnie_ng1@blugman.freeserve.co.uk>:
> "Marcin Grzegorczyk" <mgrzegor@poczta.onet.pl> wrote in message
> news:dsvc1b$g67$1@server.our.house...
>> Carlos Correia wrote:
>> > [...] cht: RemoveBuilding (it's quite hard to
>> > progress in the game when a local autority doesn't REALLY
>> > allow by normal ways - the dynamite way!)
>>
>> That's what the bribe option is for.  You can always save before trying
>> to bribe (and if you get caught, reload and try again).
>
> Given that just about everyone I know does it this way, is it anything  
> other
> than an irritation that the bribe option can result in getting caught?  
> Would
> it not just be better to rename it "Pay planning fees" or somesuch and do
> away with the getting caught stuff?

Because that would be cheating, just like saving just before a bribe.

Some time ago I suggested an elaborate scheme where there is a big chance  
the investigator first threatens to tell the LA.  If he does, then you can  
bribe the investigator.  If that fails, the LA might threaten to tell the  
newspaper.  This can also be bribed.  And investigated.  And bribed.   
Repeat ad nauseam.

But I think there are more useful features to implement.



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From: "Boudewijn Dijkstra" <usenet@bdijkstra.tmfweb.nl>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Another cheat option?
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