Thread View: alt.games.microprose.transport-tyc
4 messages
4 total messages
Started by RT
Sat, 08 Jan 2005 23:53
Change directions button on vehicle window
Author: RT
Date: Sat, 08 Jan 2005 23:53
Date: Sat, 08 Jan 2005 23:53
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2068 bytes
Im running alpha 42 and some trains on a previous save game will not change direction with this button no matter how hard I try. Even stopping and changing directions wont work. Any Ideas? Reuben -- QUOTE : Back up my hard drive? How do I put it in reverse?
Re: Change directions button on vehicle window
Author: DJTB
Date: Sun, 09 Jan 2005 00:08
Date: Sun, 09 Jan 2005 00:08
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RT wrote: > Im running alpha 42 and some trains on a previous save game will not > change > direction with this button no matter how hard I try. Even stopping and > changing directions wont work. Any Ideas? > AFAIK it has to do with path based signalling: if the train got lost, and the train cannot reserve a path in a PBS-block, the change direction button will not work. I don't know if there's a solution other than demolishing (a part of) the PBS block to force the train in a certain direction.
Re: Change directions button on vehicle window
Author: Giq
Date: Sun, 09 Jan 2005 19:51
Date: Sun, 09 Jan 2005 19:51
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<cut> > > AFAIK it has to do with path based signalling: if the train got lost, and > the train cannot reserve a path in a PBS-block, the change direction button > will not work. > > I don't know if there's a solution other than demolishing (a part of) the > PBS block to force the train in a certain direction. I tried lot's of different ways to solve this problem, but the best one I use always is to demolish one square direct in front of the train (usually the one with signal). Then build a depot for the lost train to get into. This keeps the rest of the PBS-block quite safe (although there were cases of trains getting an PBS-clearance for a route which _crossed_ the train getting into depot). When the lost train gets into depot it reverses and goes back (in most cases) to the right track. I have played a lot with PBS. It is a great tool, but you have to use it with extreme care. As for me, it would be useful to switch the PBS-iness of a signal system as easily as the presignals. Often I get PBS status on crossings that i would like to keep "normal". Usually in such cases trains collide there :) -- Giq [TTTDPA] (the TTDpatch addict) mail: giq(at)poczta(dot)onet(dot)pl gg : 105 125 4 http://giq.republika.pl
Re: Change directions button on vehicle window
Author: Donald J Braun
Date: Wed, 12 Jan 2005 18:47
Date: Wed, 12 Jan 2005 18:47
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I found that one thing that is causing problems of lost trains is when the time for auto up dating take place. They go to the nearest depot then get stuck their. When in a station you see the train switching back and forth and another train trying to get out on to the system. I found that if you take the train that is trying to get out and reverse it and just before it reverses again to leave the station. You stop it. If the train is small and the station large. Then their is a few spaces between the two trains ( I use a 1x7station and add more as needed, and train lengths of up to 8 car). Then go to the train that is stuck at the signal and is trying to enter the track with the train stopped. Press the Force the train to proceed without waiting for the signal to clear icon. Just as soon as the train starts forward press the stop train (if you are not fast enough C R A S H). Then hit the reverse icon then the stop button. Train will reverse and go to the next track in the station. As soon as the train clears the track with the other stopped train. I hit the send to depot on the moving train (one that was stuck). When it goes to the depot I change its orders to go to the last place it vested. This seems to get every thing back in order again. I ran into this when I was using a one depot at a industrial park ( A Factory ,Iron ore mine , Also drop off of Iron Ore from a never by mine , Farm, also a drop off from a farm close by and a Forest). This was located on the top of map and right corner. Track system went across the top to the left corner. Then down the left side of the map and made a right turn at the bottom left corner. Then went about 20 squares to a Power Plant, Steel Mill , Factory and a saw mill complex. Also had a coal mine that was feeding into the complex. The coal mine was on the bottom right. The track junctions at the complex was the source for the lost trains. As the only other depot was at the coal mine. So when it came time to up date the trains from the top of map complex. Off they went to the coal mine. Up dated and then could not get to where the trains order was for. So after I got them in the depot, I ordered them to the Power Plant Complex and off they went. At the power Plant Complex they switched orders to go back up to the top on the map complex. Out in the track grid had some trains get stuck for the same reason. Time came up for Auto replace old trains. They then tried to get to the nearest depot and got stuck. Had to remove a section of track in front of the eng and build a side track for it until the junction cleared of all back upped trains. Then reroute the siding train to correct place. Once had to build a depot at the siding, update the train, send it on its way then remove the siding and restore the track back to original. So I ended up putting more depots along the routes and this helped reduce the lost trains problem. Don "DJTB" <usenet@terabytemusic.cjb.net> wrote in message news:10u0tfkffhm04ec@corp.supernews.com... > RT wrote: > > > Im running alpha 42 and some trains on a previous save game will not > > change > > direction with this button no matter how hard I try. Even stopping and > > changing directions wont work. Any Ideas? > > > > AFAIK it has to do with path based signalling: if the train got lost, and > the train cannot reserve a path in a PBS-block, the change direction button > will not work. > > I don't know if there's a solution other than demolishing (a part of) the > PBS block to force the train in a certain direction.
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