Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages
Started by Pete
Sun, 03 Oct 2004 08:13
Locomotion: Vache and Vineyards
Author: Pete
Date: Sun, 03 Oct 2004 08:13
Date: Sun, 03 Oct 2004 08:13
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Anyone got any tips for this scenario? I'm having great difficulty finding enough funding to build over mountains or across water before the competiton takes all my trade. I thought I'd cracked it when I linked 4 vineyards to a single winery, but discovered that grapes have the shortest shelf life of all products, so by the time my trains got to the winery the cargo was worth nothing. Any help would be gratefully received.... Pete
Re: Locomotion: Vache and Vineyards
Author: Me
Date: Sun, 03 Oct 2004 09:58
Date: Sun, 03 Oct 2004 09:58
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On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote: > Anyone got any tips for this scenario? I'm having great difficulty finding > enough funding to build over mountains or across water before the competiton > takes all my trade. > > I thought I'd cracked it when I linked 4 vineyards to a single winery, but > discovered that grapes have the shortest shelf life of all products, so by > the time my trains got to the winery the cargo was worth nothing. > > Any help would be gratefully received.... > > Pete Leave grapes well alone, no money in them at all! You can make plenty of money with livestock and grain. Build a town up so it accepts food and then after that point, you're rating will soar.
Re: Locomotion: Vache and Vineyards
Author: Pete
Date: Sun, 03 Oct 2004 10:40
Date: Sun, 03 Oct 2004 10:40
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"Me" <me@me.invalid> wrote in message news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net... > On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote: > > Leave grapes well alone, no money in them at all! > > You can make plenty of money with livestock and grain. Build a town up so > it accepts food and then after that point, you're rating will soar. Cheers, will try that. Pete
Re: Locomotion: Vache and Vineyards
Author: Josef Drexler
Date: Tue, 05 Oct 2004 03:42
Date: Tue, 05 Oct 2004 03:42
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Pete wrote on Sun, 3 Oct 2004 11:40:12 +0100: > "Me" <me@me.invalid> wrote in message > news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net... > > On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote: > > > > > Leave grapes well alone, no money in them at all! > > > > You can make plenty of money with livestock and grain. Build a town up so > > it accepts food and then after that point, you're rating will soar. > > Cheers, will try that. Also don't forget ships. Since you don't have to build tracks for them, they can make a killing in the beginning. There are a bunch of farms and a forest near the shore which make for easy money. -- Josef Drexler | http://publish.uwo.ca/~jdrexler/ ---------------------------------+--------------------------------------- Please help Conserve Gravity | Email address is *valid*. Avoid showers. Take a bath. | Don't remove the "nospam" part.
Re: Locomotion: Vache and Vineyards
Author: Pete
Date: Tue, 05 Oct 2004 16:45
Date: Tue, 05 Oct 2004 16:45
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Thanks for all the tips guys. I completed the scenario in 9 years 10 months, initially using ships and farms close to food factories. I also discovered another tip on the way. I could build far more railways by hugging hillsides rather than using large bridges. I therefore saved a lot of money by planning a route properly, allowing me to build more railways more quickly. Pete "Josef Drexler" <nospam1004@joesbox.cjb.net> wrote in message news:MPG.1bcbd3d65271d3ed989eae@server.our.house... > Pete wrote on Sun, 3 Oct 2004 11:40:12 +0100: > > "Me" <me@me.invalid> wrote in message > > news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net... > > > On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote: > > > > > > > > Leave grapes well alone, no money in them at all! > > > > > > You can make plenty of money with livestock and grain. Build a town up so > > > it accepts food and then after that point, you're rating will soar. > > > > Cheers, will try that. > > Also don't forget ships. Since you don't have to build tracks for them, > they can make a killing in the beginning. There are a bunch of farms and > a forest near the shore which make for easy money. > > -- > Josef Drexler | http://publish.uwo.ca/~jdrexler/ > ---------------------------------+--------------------------------------- > Please help Conserve Gravity | Email address is *valid*. > Avoid showers. Take a bath. | Don't remove the "nospam" part.
Re: Locomotion: Vache and Vineyards
Author: Me
Date: Tue, 05 Oct 2004 21:12
Date: Tue, 05 Oct 2004 21:12
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On Tue, 5 Oct 2004 17:45:15 +0100, Pete wrote: > Thanks for all the tips guys. I completed the scenario in 9 years 10 > months, initially using ships and farms close to food factories. > > I also discovered another tip on the way. I could build far more railways > by hugging hillsides rather than using large bridges. I therefore saved a > lot of money by planning a route properly, allowing me to build more > railways more quickly. > > Pete > In General you should aim to be near level. lowering or raising land a few height levels is cheaper than tunneling/bridge building. But tunneling is cheaper than high bridges. Definitely worth a quick scan to make sure the heights of the industries you are joining are similar heights with no big mountains/drops between them. If necessary, take the product further if it flatter, you will get more money for the same financial outlay.
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