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Thread View: alt.games.microprose.transport-tyc
6 messages
6 total messages Started by Pete Sun, 03 Oct 2004 08:13
Locomotion: Vache and Vineyards
#28009
Author: Pete
Date: Sun, 03 Oct 2004 08:13
11 lines
1595 bytes
Anyone got any tips for this scenario? I'm having great difficulty finding
enough funding to build over mountains or across water before the competiton
takes all my trade.

I thought I'd cracked it when I linked 4 vineyards to a single winery, but
discovered that grapes have the shortest shelf life of all products, so by
the time my trains got to the winery the cargo was worth nothing.

Any help would be gratefully received....

Pete
Re: Locomotion: Vache and Vineyards
#28010
Author: Me
Date: Sun, 03 Oct 2004 09:58
18 lines
1795 bytes
On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote:

> Anyone got any tips for this scenario? I'm having great difficulty finding
> enough funding to build over mountains or across water before the competiton
> takes all my trade.
> 
> I thought I'd cracked it when I linked 4 vineyards to a single winery, but
> discovered that grapes have the shortest shelf life of all products, so by
> the time my trains got to the winery the cargo was worth nothing.
> 
> Any help would be gratefully received....
> 
> Pete

Leave grapes well alone, no money in them at all!

You can make plenty of money with livestock and grain. Build a town up so
it accepts food and then after that point, you're rating will soar.
Re: Locomotion: Vache and Vineyards
#28011
Author: Pete
Date: Sun, 03 Oct 2004 10:40
13 lines
1489 bytes
"Me" <me@me.invalid> wrote in message
news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net...
> On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote:
>

> Leave grapes well alone, no money in them at all!
>
> You can make plenty of money with livestock and grain. Build a town up so
> it accepts food and then after that point, you're rating will soar.

Cheers, will try that.

Pete
Re: Locomotion: Vache and Vineyards
#28008
Author: Josef Drexler
Date: Tue, 05 Oct 2004 03:42
22 lines
2213 bytes
Pete wrote on Sun, 3 Oct 2004 11:40:12 +0100:
> "Me" <me@me.invalid> wrote in message
> news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net...
> > On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote:
> >
> 
> > Leave grapes well alone, no money in them at all!
> >
> > You can make plenty of money with livestock and grain. Build a town up so
> > it accepts food and then after that point, you're rating will soar.
> 
> Cheers, will try that.

Also don't forget ships.  Since you don't have to build tracks for them, 
they can make a killing in the beginning.  There are a bunch of farms and 
a forest near the shore which make for easy money.

-- 
   Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
 Please help Conserve Gravity    | Email address is *valid*.
 Avoid showers. Take a bath.     | Don't remove the "nospam" part.
Re: Locomotion: Vache and Vineyards
#28013
Author: Pete
Date: Tue, 05 Oct 2004 16:45
35 lines
2728 bytes
Thanks for all the tips guys.  I completed the scenario in 9 years 10
months, initially using ships and farms close to food factories.

I also discovered another tip on the way.  I could build far more railways
by hugging hillsides rather than using large bridges.  I therefore saved a
lot of money by planning a route properly, allowing me to build more
railways more quickly.

Pete

"Josef Drexler" <nospam1004@joesbox.cjb.net> wrote in message
news:MPG.1bcbd3d65271d3ed989eae@server.our.house...
> Pete wrote on Sun, 3 Oct 2004 11:40:12 +0100:
> > "Me" <me@me.invalid> wrote in message
> > news:jeaakg6nnl8b.1q8ulwmj71wl7$.dlg@40tude.net...
> > > On Sun, 3 Oct 2004 09:13:52 +0100, Pete wrote:
> > >
> >
> > > Leave grapes well alone, no money in them at all!
> > >
> > > You can make plenty of money with livestock and grain. Build a town up
so
> > > it accepts food and then after that point, you're rating will soar.
> >
> > Cheers, will try that.
>
> Also don't forget ships.  Since you don't have to build tracks for them,
> they can make a killing in the beginning.  There are a bunch of farms and
> a forest near the shore which make for easy money.
>
> -- 
>    Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
> ---------------------------------+---------------------------------------
>  Please help Conserve Gravity    | Email address is *valid*.
>  Avoid showers. Take a bath.     | Don't remove the "nospam" part.
Re: Locomotion: Vache and Vineyards
#28014
Author: Me
Date: Tue, 05 Oct 2004 21:12
19 lines
2190 bytes
On Tue, 5 Oct 2004 17:45:15 +0100, Pete wrote:

> Thanks for all the tips guys.  I completed the scenario in 9 years 10
> months, initially using ships and farms close to food factories.
> 
> I also discovered another tip on the way.  I could build far more railways
> by hugging hillsides rather than using large bridges.  I therefore saved a
> lot of money by planning a route properly, allowing me to build more
> railways more quickly.
> 
> Pete
> 

In General you should aim to be near level. lowering or raising land a few 
height levels is cheaper than tunneling/bridge building. But tunneling is 
cheaper than high bridges. Definitely worth a quick scan to make sure the 
heights of the industries you are joining are similar heights with no big 
mountains/drops between them. If necessary, take the product further if it 
flatter, you will get more money for the same financial outlay.
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