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Thread View: alt.games.microprose.transport-tyc
25 messages
25 total messages Started by Stuartamn Thu, 09 Sep 2004 13:35
Just got locomotion
#27944
Author: Stuartamn
Date: Thu, 09 Sep 2004 13:35
8 lines
1100 bytes
surprisingly it arrived today (from play.com) haven't played it much but
i can tell you it contains three "areas"  Great Britain, North America 
and Arctic.  Also to those inquiring about free play, the scenario 
editor allows you to create a game with no competitors.



  stuart
Re: Just got locomotion
#27945
Author: Michael Rodgers
Date: Thu, 09 Sep 2004 15:25
8 lines
1244 bytes
"Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message 
news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> surprisingly it arrived today (from play.com) haven't played it much but
> i can tell you it contains three "areas"  Great Britain, North America and 
> Arctic.  Also to those inquiring about free play, the scenario editor 
> allows you to create a game with no competitors.

Anyone got a full list of the included vehicles yet? 
Re: Just got locomotion
#27946
Author: Aquila
Date: Fri, 10 Sep 2004 19:27
16 lines
1709 bytes
"Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message 
news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> surprisingly it arrived today (from play.com) haven't played it much but
> i can tell you it contains three "areas"  Great Britain, North America and 
> Arctic.  Also to those inquiring about free play, the scenario editor 
> allows you to create a game with no competitors.
>
>
>
>  stuart

In the scenario mode you can also set an Australian climate!
If you set a scenarion to have zero towns, its has zero industries as well. 
Then you can lay your own towns & industries where you like(you can also set 
what Industries you have and also what types of buildings in your towns). 
Re: Just got locomotion
#27947
Author: news.comcast.giganews.com
Date: Mon, 13 Sep 2004 02:41
29 lines
2303 bytes
I just picked mine up today and think it sux...
It's like eating re-heated greenbean casserole, YUK!
It's ONLY redeeming value is that it works on XP.
I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! !
I'd suggest you all save your money & enjoy the TTDLX you already own!

"Aquila" <Aquila@Aquila.com> wrote in message
news:aen0d.159$oy4.147@newsfe5-gui.ntli.net...
>
> "Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message
> news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> > surprisingly it arrived today (from play.com) haven't played it much but
> > i can tell you it contains three "areas"  Great Britain, North America
and
> > Arctic.  Also to those inquiring about free play, the scenario editor
> > allows you to create a game with no competitors.
> >
> >
> >
> >  stuart
>
> In the scenario mode you can also set an Australian climate!
> If you set a scenarion to have zero towns, its has zero industries as
well.
> Then you can lay your own towns & industries where you like(you can also
set
> what Industries you have and also what types of buildings in your towns).
>
>
Re: Just got locomotion
#27948
Author: Tom E Reynolds Sr.
Date: Mon, 13 Sep 2004 16:35
34 lines
2279 bytes
why does it sux?  what about it did you not like?  why do yuou like DLX better?



<news.comcast.giganews.com> wrote in message news:<w8OdnfMPjLW2lNjcRVn-hw@comcast.com>...
> I just picked mine up today and think it sux...
> It's like eating re-heated greenbean casserole, YUK!
> It's ONLY redeeming value is that it works on XP.
> I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! !
> I'd suggest you all save your money & enjoy the TTDLX you already own!
> 
> "Aquila" <Aquila@Aquila.com> wrote in message
> news:aen0d.159$oy4.147@newsfe5-gui.ntli.net...
> >
> > "Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message
> > news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> > > surprisingly it arrived today (from play.com) haven't played it much but
> > > i can tell you it contains three "areas"  Great Britain, North America
>  and
> > > Arctic.  Also to those inquiring about free play, the scenario editor
> > > allows you to create a game with no competitors.
> > >
> > >
> > >
> > >  stuart
> >
> > In the scenario mode you can also set an Australian climate!
> > If you set a scenarion to have zero towns, its has zero industries as
>  well.
> > Then you can lay your own towns & industries where you like(you can also
>  set
> > what Industries you have and also what types of buildings in your towns).
> >
> >
Re: Just got locomotion
#27949
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 17:59
7 lines
1263 bytes
On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds
Sr.) wrote:

>why does it sux?  what about it did you not like?  why do yuou like DLX better?

Conservative nostalgia. The changes, building system especially, takes
some getting used to, but works ok.
Re: Just got locomotion
#27950
Author: Mark Townend
Date: Mon, 13 Sep 2004 19:01
28 lines
2072 bytes
"Guardian Pegasus" <pope@holysee.va> wrote in message
news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com...
> On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds
> Sr.) wrote:
>
> >why does it sux?  what about it did you not like?  why do yuou like DLX
better?
>
> Conservative nostalgia. The changes, building system especially, takes
> some getting used to . . .

. . and time, a network take a lot of clicks to build!

I had a 2 source food processing plant feeder setup going last night.
Livestock and grain farms each with 2 trains with single track branches
leading to a common double track section, then a 2 track terminal.

An empty train at the the double track fork to the 2 single track branches
always waited for its respective branch to clear before proceeding - some
form of route setting or presignal behaviour? (i had 2-way signals on the
branches just past the junction). A signal (normally at red) did not clear
unless a train was approaching it, and signals cleared far enough ahead of
the moving train to show the full sequence of 'aspects',
i.e green->yellow->red.

-- 
Mark
Re: Just got locomotion
#27951
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 20:09
8 lines
1333 bytes
On Mon, 13 Sep 2004 20:01:05 +0100, "Mark Townend"
<mark_townend@hotmail.com> wrote:

>. . and time, a network take a lot of clicks to build!

Indeed... but you can do some cool stuff, like build continuous
bridges, or make stations inside tunnels if industries are located on
hillsides.
Re: Just got locomotion
#27952
Author: Aquila
Date: Mon, 13 Sep 2004 20:21
14 lines
1688 bytes
"Guardian Pegasus" <pope@holysee.va> wrote in message 
news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com...
> On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds
> Sr.) wrote:
>
>>why does it sux?  what about it did you not like?  why do yuou like DLX 
>>better?
>
> Conservative nostalgia. The changes, building system especially, takes
> some getting used to, but works ok.

I think people are expecting it to be TOO much like TTD when it should be 
taken as a whole new game. 
Re: Just got locomotion
#27953
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 22:54
7 lines
1372 bytes
On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila@Aquila.com> wrote:

>I think people are expecting it to be TOO much like TTD when it should be 
>taken as a whole new game. 

I think so too. I'm enjoying the game immensily, AFTER coming to terms
with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.
Re: Just got locomotion
#27954
Author: Buttoneer
Date: Wed, 15 Sep 2004 09:30
70 lines
4533 bytes
Guardian Pegasus <pope@holysee.va> wrote in message news:<t79ck0dh1t0co2g6j93jio9coll3s7rtc5@4ax.com>...
> On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila@Aquila.com> wrote:
> 
> >I think people are expecting it to be TOO much like TTD when it should be 
> >taken as a whole new game. 
> 
> I think so too. I'm enjoying the game immensily, AFTER coming to terms
> with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.

I've had the game since Saturday.  Here's my two pence worth.  I've
tried to leave TTDLX behind but I just can't this game feels too much
like a retrostep to do that.

1. Despite the manual telling me that the game has lots of depth I
can't find it at all.  It lacks some essential money spending
opportunities like the advertising campaigns, road building, buying
out opponents etc.  These were all important tactical weapons in the
war against your TTDLX opponent.

2. Signal building and routing is not intuitive.  You can click on any
part of the rails and ask the trains to use this as a waypoint so it
is possible to guide a train through a single station double-track
layout quite easily.  Shame the manual isn't clear on this.

3. Multiple clicks for laying track is appaling.  I'll say no more. 
And how does one delete a bus stop?

4. Underground stations are excellent.  It is possible to build your
entire network underground if you wish.  Not so possible with airports
of course and l;ater in the game it can be hard to find land for a
large airport.

5.  Has anyone here tried to upgrade a vehicle yet?  It's a pain.  It
takes so many clicks to upgrade from an old bus to a new bus that I
started to get RSI last night.  Why can't I just have a 'replace'
button?  And on TTDLX I have the red/green stop/go flag on the title
bar for the vehicle.  this is now fixed on the view window and is not
nearly as useful there.

6.  Upgrading trains is relatively straight forward even if you have
to electrify the track.  In fact the third rail/overhead
electrification is a great addition.

7. With TTDLX I could see my list of, say, aircraft and they had a
little label telling you where they fly to and from.  It helped to
guage, at a glance, whether an airport was being swamped with too much
traffic.  No such display here.  You just have to guess.

8. Ships get 'cornered' all the time.  that is, I often find them
spinning in little circles in a corner of the land.  This is despite
routing them via numerous waypoints.

9. The number and choice of vehicles is amazing.  Trams are a great
addition and seem to last longer and with more reliability than
busses.  Speaking of reliability - no option to make servicing more
frequent to make up for vehicle failures.  I CANNOT believe that this
feature is not there.

10. The number of different industries is amazing.  It's always well
worth setting up a few bread and butter coal-power station train
routes to make a chunk of money on before spending too much time
elsewhere.

Still it's a Chris Sawyer game and you can spend hours tweaking and
refining everything in the game.  I can spend ages tidying up my
tracks, swapping busses for trams etc  I'll stick with it, but I
really don't see it having anything like the longevity of TTDLX. 
Though I'm sure we'll see a whole raft of expansion packs.  The other
big bonus is that the game was only £15 from play.com and only £20 in
the shops.  Who can't afford to buy it?
Re: Just got locomotion
#27955
Author: Michael Blunck
Date: Wed, 15 Sep 2004 12:32
13 lines
1285 bytes
Buttoneer wrote:

[...]

> 9. The number and choice of vehicles is amazing. [...]

Would it be possible to get a list of locomotives?

> 10. The number of different industries is amazing. [...]

Likewise, a list of industries and their products would be of interest.

Michael
Re: Just got locomotion
#27956
Author: adam kadlubek
Date: Wed, 15 Sep 2004 21:02
8 lines
1587 bytes
> Would it be possible to get a list of locomotives?

http://www.tt-forums.net/viewtopic.php?t=10300

more or less complete list.

-- 
Adam Kadlubek | uz - dot - @ - gsi - dot - pl
Re: Just got locomotion
#27961
Author: scotchbird
Date: Wed, 15 Sep 2004 23:26
9 lines
1564 bytes
(Buttoneer) wrote in message
>snip

Not that it makes a lot of difference but on the first scenario when I
use the wait until full route command for a truck picking up iron ore,
(yes it's iron ore and no overlap of catchment area) it says "wait
until full of coal" and the truck will just sit in the station waiting
for the coal which isn't there. Removing the command lets the truck
pick up the ore and get on it's way.
Re: Just got locomotion
#27962
Author: scotchbird
Date: Thu, 16 Sep 2004 03:14
15 lines
2214 bytes
"scotchbird" <scotch1590@yahoo.com> wrote in message
news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> (Buttoneer) wrote in message
> >snip
>
> Not that it makes a lot of difference but on the first scenario when I
> use the wait until full route command for a truck picking up iron ore,
> (yes it's iron ore and no overlap of catchment area) it says "wait
> until full of coal" and the truck will just sit in the station waiting
> for the coal which isn't there. Removing the command lets the truck
> pick up the ore and get on it's way.

To answer my own question there is an fly-out when holding the " wait until
full" button that allows you to select the product. It works fine.
Re: Just got locomotion
#27963
Author: Matthew Clark
Date: Thu, 16 Sep 2004 03:17
14 lines
2041 bytes
"scotchbird" <scotch1590@yahoo.com> wrote in message 
news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> (Buttoneer) wrote in message
>>snip
>
> Not that it makes a lot of difference but on the first scenario when I
> use the wait until full route command for a truck picking up iron ore,
> (yes it's iron ore and no overlap of catchment area) it says "wait
> until full of coal" and the truck will just sit in the station waiting
> for the coal which isn't there. Removing the command lets the truck
> pick up the ore and get on it's way.

Don't be so quick to press the wait button. If you hold it down a bit when 
you click it, you'll see that you can choose wait you want it to wait for...
Re: Just got locomotion
#27957
Author: Michael Blunck
Date: Thu, 16 Sep 2004 12:58
13 lines
1384 bytes
adam kadlubek wrote:

>> Would it be possible to get a list of locomotives?

> http://www.tt-forums.net/viewtopic.php?t=10300
> 
> more or less complete list.

Thanks, Adam.

A queer assortment of swiss engines, holy moly!

Michael
Re: Just got locomotion
#27959
Author: Josef Drexler
Date: Thu, 16 Sep 2004 18:22
16 lines
1934 bytes
Michael Blunck wrote:

> adam kadlubek wrote:
> 
>>> Would it be possible to get a list of locomotives?
> 
>> http://www.tt-forums.net/viewtopic.php?t=10300
>> 
>> more or less complete list.
> 
> Thanks, Adam.
> 
> A queer assortment of swiss engines, holy moly!

Well one of the "climates" is the swiss alps, so you kind of need those
engines....
Re: Just got locomotion
#27960
Author: Michael Blunck
Date: Thu, 16 Sep 2004 18:34
17 lines
1649 bytes
Josef Drexler wrote:

[list of engines]

>> A queer assortment of swiss engines, holy moly!

> Well one of the "climates" is the swiss alps, so you kind of need
> those engines....

Eh? What are you talking about?

My comment aimed at the list as a whole not to the fact that there are swiss
engines at all. Of course
it´ll be useful to have swiss locos at hand when modeling an alpine scenario,
beyond doubt. :o)

Michael
Re: Just got locomotion
#27958
Author: Buttoneer
Date: Fri, 17 Sep 2004 10:49
53 lines
3672 bytes
"Matthew Clark" <clarkbhm@hotmail.com> wrote in message news:<7B72d.7525$IO5.1721@trndny04>...
> "scotchbird" <scotch1590@yahoo.com> wrote in message 
> news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> > (Buttoneer) wrote in message
> >>snip
> >
> > Not that it makes a lot of difference but on the first scenario when I
> > use the wait until full route command for a truck picking up iron ore,
> > (yes it's iron ore and no overlap of catchment area) it says "wait
> > until full of coal" and the truck will just sit in the station waiting
> > for the coal which isn't there. Removing the command lets the truck
> > pick up the ore and get on it's way.
> 
> Don't be so quick to press the wait button. If you hold it down a bit when 
> you click it, you'll see that you can choose wait you want it to wait for...

There are lots of little hidden things in the game that don't jump out
of you from the manual but which are extremely important for fine
tuing properly.

Using waypoints makes the signals usable, for example.  the manual
doesn't make this clear or really tell you that you can click anywhere
on the track to create one.

Anyone figure out yet how to delete a bus stop?

Anyone yet figure our a speedy way to renew a bus?  When I get a bus
that is so unreliable I need to replace it, I just want a nice single
click solution.  What is get is;
Buy new bus (two clicks)
Copy old route across to new bus (three clicks)
Drop new bus and set it running (three clicks)
Stop old bus, pick it up and bin it (three clicks)

Eleven click for every single replacement.

This could be immensely speeded up and made less onerous with a single
click replacement (click on your old vehicle in the vehicle list,
click the spanner tab, click the replace button, click on the chosen
replacement vehicle in the new vehcile list).  It all takes too long
at the moment and I'm fast getting RSI.

The cities and towns expand nice and quickly though.

I've also come across the situation where a local authority has
refused me a new airport because I was fiddling about too much with
the land.  Fair doos actually, I'm sure any local authority would get
pissed off.  But as I mentiuoned above you get no bribery/advertising
etc options in this game and I think it loses a lot for that.

Overall I'm still spending hour upon hour fiddling with things and
trying to make them neater, tidier, more efficient etc, which is great
fun in its own way.
Re: Just got locomotion
#27966
Author: Me
Date: Fri, 17 Sep 2004 13:43
30 lines
2772 bytes
On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:

> Anyone figure out yet how to delete a bus stop?
> 
> Anyone yet figure our a speedy way to renew a bus?  When I get a bus
> that is so unreliable I need to replace it, I just want a nice single
> click solution.  What is get is;
> Buy new bus (two clicks)
> Copy old route across to new bus (three clicks)
> Drop new bus and set it running (three clicks)
> Stop old bus, pick it up and bin it (three clicks)
> 
> Eleven click for every single replacement.
> 

To delete a Bus stop:

Select the road building tool and select bus stop. Move the mouse slowly
over where the bus stop is, for one pixel it will change (when the arrow is
over the bus stop) and the text changes to 'Right click to remove'. Very
tricky to start with, but you soon get to learn where you need to click.
however, if there are tall buildings in the area, it is next to impossible!

For renewing buses, trucks and trams:

select the vehicle and locate it on the map. Stop the vehicle. Drag the
vehicle to the trash can (as you would a train carriage). Click the
replacement vehicle from the list of buses. Place the new bus on the road.
Doing it this way it keeps the route information. Only slightly quicker,
but less prone to error.
Re: Just got locomotion
#27968
Author: Jo'Asia
Date: Fri, 17 Sep 2004 13:57
16 lines
2068 bytes
Me wrote:

> For renewing buses, trucks and trams:

> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.

In other words: the same way as in TTD... :)

Jo'Asia

-- 
english-signature
Re: Just got locomotion
#27964
Author: Donald J Braun
Date: Fri, 17 Sep 2004 14:05
45 lines
3572 bytes
I to had problems with deleting stations.  But got the hang of it. it is
tricky finding the right spot for deleting.

I have noticed that when you renew or upgrade a vehicle that it looses what
ever it was carrying.  So I stop the vehicle just before entering a station
give it full unload.  Then renew the vehicle after the unloading.  You can
stop the vehicle anywhere that is a nice touch.  Also use the stop vehicle
to remove a crashed vehicle.

Don

"Me" <me@me.invalid> wrote in message
news:zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net...
> On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:
>
> > Anyone figure out yet how to delete a bus stop?
> >
> > Anyone yet figure our a speedy way to renew a bus?  When I get a bus
> > that is so unreliable I need to replace it, I just want a nice single
> > click solution.  What is get is;
> > Buy new bus (two clicks)
> > Copy old route across to new bus (three clicks)
> > Drop new bus and set it running (three clicks)
> > Stop old bus, pick it up and bin it (three clicks)
> >
> > Eleven click for every single replacement.
> >
>
> To delete a Bus stop:
>
> Select the road building tool and select bus stop. Move the mouse slowly
> over where the bus stop is, for one pixel it will change (when the arrow
is
> over the bus stop) and the text changes to 'Right click to remove'. Very
> tricky to start with, but you soon get to learn where you need to click.
> however, if there are tall buildings in the area, it is next to
impossible!
>
> For renewing buses, trucks and trams:
>
> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.
Re: Just got locomotion
#27965
Author: scotchbird
Date: Fri, 17 Sep 2004 14:41
19 lines
2435 bytes
"Buttoneer" <coli...@hotmail.com> wrote in message

> There are lots of little hidden things in the game that don't jump out
>snip

Oh yes, I'm learning a lot as I go along and this game is deeper than it
first appears.

 You can combine all types of stations if they are put close enough to each
other, this increases the catchment area of the entire combined station by
the non-overlap area of the new station. This can make a huge single station
that serves all types of transportation and things available to one station
will be available to all stations in the combined area if they can accept
that.

You can run trams tacks on roads and use trams instead of buses, greater
capacity, less breakdowns and later faster and still have the roads for
trucks.
Re: Just got locomotion
#27967
Author: Buttoneer
Date: Tue, 21 Sep 2004 13:00
41 lines
3249 bytes
Me <me@me.invalid> wrote in message news:<zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net>...
> On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:
> 
> > Anyone figure out yet how to delete a bus stop?
> > 
> > Anyone yet figure our a speedy way to renew a bus?  When I get a bus
> > that is so unreliable I need to replace it, I just want a nice single
> > click solution.  What is get is;
> > Buy new bus (two clicks)
> > Copy old route across to new bus (three clicks)
> > Drop new bus and set it running (three clicks)
> > Stop old bus, pick it up and bin it (three clicks)
> > 
> > Eleven click for every single replacement.
> > 
> 
> To delete a Bus stop:
> 
> Select the road building tool and select bus stop. Move the mouse slowly
> over where the bus stop is, for one pixel it will change (when the arrow is
> over the bus stop) and the text changes to 'Right click to remove'. Very
> tricky to start with, but you soon get to learn where you need to click.
> however, if there are tall buildings in the area, it is next to impossible!
> 
> For renewing buses, trucks and trams:
> 
> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.

Oops.  I am an arse.  I should be used to the replacement method as
it's the same as it's always been.  There is still the issue of having
the stop/go flag on the front tab of the vehicle rather than in the
title bar which would have been much easier.

The deleting of the passenger stops makes sense but it is so fine
tuned (especially at high resolutions) that it becomes totally
impractical at times.  I also end up 'right clicking' on buildings
accidentally half the time and annoying the local authority.
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