Thread View: alt.games.microprose.transport-tyc
25 messages
25 total messages
Started by Stuartamn
Thu, 09 Sep 2004 13:35
Just got locomotion
Author: Stuartamn
Date: Thu, 09 Sep 2004 13:35
Date: Thu, 09 Sep 2004 13:35
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surprisingly it arrived today (from play.com) haven't played it much but i can tell you it contains three "areas" Great Britain, North America and Arctic. Also to those inquiring about free play, the scenario editor allows you to create a game with no competitors. stuart
Re: Just got locomotion
Author: Michael Rodgers
Date: Thu, 09 Sep 2004 15:25
Date: Thu, 09 Sep 2004 15:25
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"Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message news:chpm7j$i6h$1@news7.svr.pol.co.uk... > surprisingly it arrived today (from play.com) haven't played it much but > i can tell you it contains three "areas" Great Britain, North America and > Arctic. Also to those inquiring about free play, the scenario editor > allows you to create a game with no competitors. Anyone got a full list of the included vehicles yet?
Re: Just got locomotion
Author: Aquila
Date: Fri, 10 Sep 2004 19:27
Date: Fri, 10 Sep 2004 19:27
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"Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message news:chpm7j$i6h$1@news7.svr.pol.co.uk... > surprisingly it arrived today (from play.com) haven't played it much but > i can tell you it contains three "areas" Great Britain, North America and > Arctic. Also to those inquiring about free play, the scenario editor > allows you to create a game with no competitors. > > > > stuart In the scenario mode you can also set an Australian climate! If you set a scenarion to have zero towns, its has zero industries as well. Then you can lay your own towns & industries where you like(you can also set what Industries you have and also what types of buildings in your towns).
Re: Just got locomotion
Author: news.comcast.giganews.com
Date: Mon, 13 Sep 2004 02:41
Date: Mon, 13 Sep 2004 02:41
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I just picked mine up today and think it sux... It's like eating re-heated greenbean casserole, YUK! It's ONLY redeeming value is that it works on XP. I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! ! I'd suggest you all save your money & enjoy the TTDLX you already own! "Aquila" <Aquila@Aquila.com> wrote in message news:aen0d.159$oy4.147@newsfe5-gui.ntli.net... > > "Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message > news:chpm7j$i6h$1@news7.svr.pol.co.uk... > > surprisingly it arrived today (from play.com) haven't played it much but > > i can tell you it contains three "areas" Great Britain, North America and > > Arctic. Also to those inquiring about free play, the scenario editor > > allows you to create a game with no competitors. > > > > > > > > stuart > > In the scenario mode you can also set an Australian climate! > If you set a scenarion to have zero towns, its has zero industries as well. > Then you can lay your own towns & industries where you like(you can also set > what Industries you have and also what types of buildings in your towns). > >
Re: Just got locomotion
Author: Tom E Reynolds Sr.
Date: Mon, 13 Sep 2004 16:35
Date: Mon, 13 Sep 2004 16:35
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why does it sux? what about it did you not like? why do yuou like DLX better? <news.comcast.giganews.com> wrote in message news:<w8OdnfMPjLW2lNjcRVn-hw@comcast.com>... > I just picked mine up today and think it sux... > It's like eating re-heated greenbean casserole, YUK! > It's ONLY redeeming value is that it works on XP. > I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! ! > I'd suggest you all save your money & enjoy the TTDLX you already own! > > "Aquila" <Aquila@Aquila.com> wrote in message > news:aen0d.159$oy4.147@newsfe5-gui.ntli.net... > > > > "Stuartamn" <Endor@NOSPAMlineone.PLEASEnet> wrote in message > > news:chpm7j$i6h$1@news7.svr.pol.co.uk... > > > surprisingly it arrived today (from play.com) haven't played it much but > > > i can tell you it contains three "areas" Great Britain, North America > and > > > Arctic. Also to those inquiring about free play, the scenario editor > > > allows you to create a game with no competitors. > > > > > > > > > > > > stuart > > > > In the scenario mode you can also set an Australian climate! > > If you set a scenarion to have zero towns, its has zero industries as > well. > > Then you can lay your own towns & industries where you like(you can also > set > > what Industries you have and also what types of buildings in your towns). > > > >
Re: Just got locomotion
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 17:59
Date: Mon, 13 Sep 2004 17:59
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On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds Sr.) wrote: >why does it sux? what about it did you not like? why do yuou like DLX better? Conservative nostalgia. The changes, building system especially, takes some getting used to, but works ok.
Re: Just got locomotion
Author: Mark Townend
Date: Mon, 13 Sep 2004 19:01
Date: Mon, 13 Sep 2004 19:01
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"Guardian Pegasus" <pope@holysee.va> wrote in message news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com... > On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds > Sr.) wrote: > > >why does it sux? what about it did you not like? why do yuou like DLX better? > > Conservative nostalgia. The changes, building system especially, takes > some getting used to . . . . . and time, a network take a lot of clicks to build! I had a 2 source food processing plant feeder setup going last night. Livestock and grain farms each with 2 trains with single track branches leading to a common double track section, then a 2 track terminal. An empty train at the the double track fork to the 2 single track branches always waited for its respective branch to clear before proceeding - some form of route setting or presignal behaviour? (i had 2-way signals on the branches just past the junction). A signal (normally at red) did not clear unless a train was approaching it, and signals cleared far enough ahead of the moving train to show the full sequence of 'aspects', i.e green->yellow->red. -- Mark
Re: Just got locomotion
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 20:09
Date: Mon, 13 Sep 2004 20:09
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On Mon, 13 Sep 2004 20:01:05 +0100, "Mark Townend" <mark_townend@hotmail.com> wrote: >. . and time, a network take a lot of clicks to build! Indeed... but you can do some cool stuff, like build continuous bridges, or make stations inside tunnels if industries are located on hillsides.
Re: Just got locomotion
Author: Aquila
Date: Mon, 13 Sep 2004 20:21
Date: Mon, 13 Sep 2004 20:21
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"Guardian Pegasus" <pope@holysee.va> wrote in message news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com... > On 13 Sep 2004 09:35:50 -0700, TomEReynolds@gmail.com (Tom E Reynolds > Sr.) wrote: > >>why does it sux? what about it did you not like? why do yuou like DLX >>better? > > Conservative nostalgia. The changes, building system especially, takes > some getting used to, but works ok. I think people are expecting it to be TOO much like TTD when it should be taken as a whole new game.
Re: Just got locomotion
Author: Guardian Pegasus
Date: Mon, 13 Sep 2004 22:54
Date: Mon, 13 Sep 2004 22:54
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On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila@Aquila.com> wrote: >I think people are expecting it to be TOO much like TTD when it should be >taken as a whole new game. I think so too. I'm enjoying the game immensily, AFTER coming to terms with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.
Re: Just got locomotion
Author: Buttoneer
Date: Wed, 15 Sep 2004 09:30
Date: Wed, 15 Sep 2004 09:30
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Guardian Pegasus <pope@holysee.va> wrote in message news:<t79ck0dh1t0co2g6j93jio9coll3s7rtc5@4ax.com>... > On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila@Aquila.com> wrote: > > >I think people are expecting it to be TOO much like TTD when it should be > >taken as a whole new game. > > I think so too. I'm enjoying the game immensily, AFTER coming to terms > with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe. I've had the game since Saturday. Here's my two pence worth. I've tried to leave TTDLX behind but I just can't this game feels too much like a retrostep to do that. 1. Despite the manual telling me that the game has lots of depth I can't find it at all. It lacks some essential money spending opportunities like the advertising campaigns, road building, buying out opponents etc. These were all important tactical weapons in the war against your TTDLX opponent. 2. Signal building and routing is not intuitive. You can click on any part of the rails and ask the trains to use this as a waypoint so it is possible to guide a train through a single station double-track layout quite easily. Shame the manual isn't clear on this. 3. Multiple clicks for laying track is appaling. I'll say no more. And how does one delete a bus stop? 4. Underground stations are excellent. It is possible to build your entire network underground if you wish. Not so possible with airports of course and l;ater in the game it can be hard to find land for a large airport. 5. Has anyone here tried to upgrade a vehicle yet? It's a pain. It takes so many clicks to upgrade from an old bus to a new bus that I started to get RSI last night. Why can't I just have a 'replace' button? And on TTDLX I have the red/green stop/go flag on the title bar for the vehicle. this is now fixed on the view window and is not nearly as useful there. 6. Upgrading trains is relatively straight forward even if you have to electrify the track. In fact the third rail/overhead electrification is a great addition. 7. With TTDLX I could see my list of, say, aircraft and they had a little label telling you where they fly to and from. It helped to guage, at a glance, whether an airport was being swamped with too much traffic. No such display here. You just have to guess. 8. Ships get 'cornered' all the time. that is, I often find them spinning in little circles in a corner of the land. This is despite routing them via numerous waypoints. 9. The number and choice of vehicles is amazing. Trams are a great addition and seem to last longer and with more reliability than busses. Speaking of reliability - no option to make servicing more frequent to make up for vehicle failures. I CANNOT believe that this feature is not there. 10. The number of different industries is amazing. It's always well worth setting up a few bread and butter coal-power station train routes to make a chunk of money on before spending too much time elsewhere. Still it's a Chris Sawyer game and you can spend hours tweaking and refining everything in the game. I can spend ages tidying up my tracks, swapping busses for trams etc I'll stick with it, but I really don't see it having anything like the longevity of TTDLX. Though I'm sure we'll see a whole raft of expansion packs. The other big bonus is that the game was only £15 from play.com and only £20 in the shops. Who can't afford to buy it?
Re: Just got locomotion
Author: Michael Blunck
Date: Wed, 15 Sep 2004 12:32
Date: Wed, 15 Sep 2004 12:32
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Buttoneer wrote: [...] > 9. The number and choice of vehicles is amazing. [...] Would it be possible to get a list of locomotives? > 10. The number of different industries is amazing. [...] Likewise, a list of industries and their products would be of interest. Michael
Re: Just got locomotion
Author: adam kadlubek
Date: Wed, 15 Sep 2004 21:02
Date: Wed, 15 Sep 2004 21:02
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> Would it be possible to get a list of locomotives? http://www.tt-forums.net/viewtopic.php?t=10300 more or less complete list. -- Adam Kadlubek | uz - dot - @ - gsi - dot - pl
Re: Just got locomotion
Author: scotchbird
Date: Wed, 15 Sep 2004 23:26
Date: Wed, 15 Sep 2004 23:26
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(Buttoneer) wrote in message >snip Not that it makes a lot of difference but on the first scenario when I use the wait until full route command for a truck picking up iron ore, (yes it's iron ore and no overlap of catchment area) it says "wait until full of coal" and the truck will just sit in the station waiting for the coal which isn't there. Removing the command lets the truck pick up the ore and get on it's way.
Re: Just got locomotion
Author: scotchbird
Date: Thu, 16 Sep 2004 03:14
Date: Thu, 16 Sep 2004 03:14
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"scotchbird" <scotch1590@yahoo.com> wrote in message news:1d8b56e8.0409151526.338b4b82@posting.google.com... > (Buttoneer) wrote in message > >snip > > Not that it makes a lot of difference but on the first scenario when I > use the wait until full route command for a truck picking up iron ore, > (yes it's iron ore and no overlap of catchment area) it says "wait > until full of coal" and the truck will just sit in the station waiting > for the coal which isn't there. Removing the command lets the truck > pick up the ore and get on it's way. To answer my own question there is an fly-out when holding the " wait until full" button that allows you to select the product. It works fine.
Re: Just got locomotion
Author: Matthew Clark
Date: Thu, 16 Sep 2004 03:17
Date: Thu, 16 Sep 2004 03:17
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"scotchbird" <scotch1590@yahoo.com> wrote in message news:1d8b56e8.0409151526.338b4b82@posting.google.com... > (Buttoneer) wrote in message >>snip > > Not that it makes a lot of difference but on the first scenario when I > use the wait until full route command for a truck picking up iron ore, > (yes it's iron ore and no overlap of catchment area) it says "wait > until full of coal" and the truck will just sit in the station waiting > for the coal which isn't there. Removing the command lets the truck > pick up the ore and get on it's way. Don't be so quick to press the wait button. If you hold it down a bit when you click it, you'll see that you can choose wait you want it to wait for...
Re: Just got locomotion
Author: Michael Blunck
Date: Thu, 16 Sep 2004 12:58
Date: Thu, 16 Sep 2004 12:58
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adam kadlubek wrote: >> Would it be possible to get a list of locomotives? > http://www.tt-forums.net/viewtopic.php?t=10300 > > more or less complete list. Thanks, Adam. A queer assortment of swiss engines, holy moly! Michael
Re: Just got locomotion
Author: Josef Drexler
Date: Thu, 16 Sep 2004 18:22
Date: Thu, 16 Sep 2004 18:22
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Michael Blunck wrote: > adam kadlubek wrote: > >>> Would it be possible to get a list of locomotives? > >> http://www.tt-forums.net/viewtopic.php?t=10300 >> >> more or less complete list. > > Thanks, Adam. > > A queer assortment of swiss engines, holy moly! Well one of the "climates" is the swiss alps, so you kind of need those engines....
Re: Just got locomotion
Author: Michael Blunck
Date: Thu, 16 Sep 2004 18:34
Date: Thu, 16 Sep 2004 18:34
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Josef Drexler wrote: [list of engines] >> A queer assortment of swiss engines, holy moly! > Well one of the "climates" is the swiss alps, so you kind of need > those engines.... Eh? What are you talking about? My comment aimed at the list as a whole not to the fact that there are swiss engines at all. Of course it´ll be useful to have swiss locos at hand when modeling an alpine scenario, beyond doubt. :o) Michael
Re: Just got locomotion
Author: Buttoneer
Date: Fri, 17 Sep 2004 10:49
Date: Fri, 17 Sep 2004 10:49
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"Matthew Clark" <clarkbhm@hotmail.com> wrote in message news:<7B72d.7525$IO5.1721@trndny04>... > "scotchbird" <scotch1590@yahoo.com> wrote in message > news:1d8b56e8.0409151526.338b4b82@posting.google.com... > > (Buttoneer) wrote in message > >>snip > > > > Not that it makes a lot of difference but on the first scenario when I > > use the wait until full route command for a truck picking up iron ore, > > (yes it's iron ore and no overlap of catchment area) it says "wait > > until full of coal" and the truck will just sit in the station waiting > > for the coal which isn't there. Removing the command lets the truck > > pick up the ore and get on it's way. > > Don't be so quick to press the wait button. If you hold it down a bit when > you click it, you'll see that you can choose wait you want it to wait for... There are lots of little hidden things in the game that don't jump out of you from the manual but which are extremely important for fine tuing properly. Using waypoints makes the signals usable, for example. the manual doesn't make this clear or really tell you that you can click anywhere on the track to create one. Anyone figure out yet how to delete a bus stop? Anyone yet figure our a speedy way to renew a bus? When I get a bus that is so unreliable I need to replace it, I just want a nice single click solution. What is get is; Buy new bus (two clicks) Copy old route across to new bus (three clicks) Drop new bus and set it running (three clicks) Stop old bus, pick it up and bin it (three clicks) Eleven click for every single replacement. This could be immensely speeded up and made less onerous with a single click replacement (click on your old vehicle in the vehicle list, click the spanner tab, click the replace button, click on the chosen replacement vehicle in the new vehcile list). It all takes too long at the moment and I'm fast getting RSI. The cities and towns expand nice and quickly though. I've also come across the situation where a local authority has refused me a new airport because I was fiddling about too much with the land. Fair doos actually, I'm sure any local authority would get pissed off. But as I mentiuoned above you get no bribery/advertising etc options in this game and I think it loses a lot for that. Overall I'm still spending hour upon hour fiddling with things and trying to make them neater, tidier, more efficient etc, which is great fun in its own way.
Re: Just got locomotion
Author: Me
Date: Fri, 17 Sep 2004 13:43
Date: Fri, 17 Sep 2004 13:43
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On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote: > Anyone figure out yet how to delete a bus stop? > > Anyone yet figure our a speedy way to renew a bus? When I get a bus > that is so unreliable I need to replace it, I just want a nice single > click solution. What is get is; > Buy new bus (two clicks) > Copy old route across to new bus (three clicks) > Drop new bus and set it running (three clicks) > Stop old bus, pick it up and bin it (three clicks) > > Eleven click for every single replacement. > To delete a Bus stop: Select the road building tool and select bus stop. Move the mouse slowly over where the bus stop is, for one pixel it will change (when the arrow is over the bus stop) and the text changes to 'Right click to remove'. Very tricky to start with, but you soon get to learn where you need to click. however, if there are tall buildings in the area, it is next to impossible! For renewing buses, trucks and trams: select the vehicle and locate it on the map. Stop the vehicle. Drag the vehicle to the trash can (as you would a train carriage). Click the replacement vehicle from the list of buses. Place the new bus on the road. Doing it this way it keeps the route information. Only slightly quicker, but less prone to error.
Re: Just got locomotion
Author: Jo'Asia
Date: Fri, 17 Sep 2004 13:57
Date: Fri, 17 Sep 2004 13:57
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Me wrote: > For renewing buses, trucks and trams: > select the vehicle and locate it on the map. Stop the vehicle. Drag the > vehicle to the trash can (as you would a train carriage). Click the > replacement vehicle from the list of buses. Place the new bus on the road. > Doing it this way it keeps the route information. Only slightly quicker, > but less prone to error. In other words: the same way as in TTD... :) Jo'Asia -- english-signature
Re: Just got locomotion
Author: Donald J Braun
Date: Fri, 17 Sep 2004 14:05
Date: Fri, 17 Sep 2004 14:05
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I to had problems with deleting stations. But got the hang of it. it is tricky finding the right spot for deleting. I have noticed that when you renew or upgrade a vehicle that it looses what ever it was carrying. So I stop the vehicle just before entering a station give it full unload. Then renew the vehicle after the unloading. You can stop the vehicle anywhere that is a nice touch. Also use the stop vehicle to remove a crashed vehicle. Don "Me" <me@me.invalid> wrote in message news:zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net... > On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote: > > > Anyone figure out yet how to delete a bus stop? > > > > Anyone yet figure our a speedy way to renew a bus? When I get a bus > > that is so unreliable I need to replace it, I just want a nice single > > click solution. What is get is; > > Buy new bus (two clicks) > > Copy old route across to new bus (three clicks) > > Drop new bus and set it running (three clicks) > > Stop old bus, pick it up and bin it (three clicks) > > > > Eleven click for every single replacement. > > > > To delete a Bus stop: > > Select the road building tool and select bus stop. Move the mouse slowly > over where the bus stop is, for one pixel it will change (when the arrow is > over the bus stop) and the text changes to 'Right click to remove'. Very > tricky to start with, but you soon get to learn where you need to click. > however, if there are tall buildings in the area, it is next to impossible! > > For renewing buses, trucks and trams: > > select the vehicle and locate it on the map. Stop the vehicle. Drag the > vehicle to the trash can (as you would a train carriage). Click the > replacement vehicle from the list of buses. Place the new bus on the road. > Doing it this way it keeps the route information. Only slightly quicker, > but less prone to error.
Re: Just got locomotion
Author: scotchbird
Date: Fri, 17 Sep 2004 14:41
Date: Fri, 17 Sep 2004 14:41
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"Buttoneer" <coli...@hotmail.com> wrote in message > There are lots of little hidden things in the game that don't jump out >snip Oh yes, I'm learning a lot as I go along and this game is deeper than it first appears. You can combine all types of stations if they are put close enough to each other, this increases the catchment area of the entire combined station by the non-overlap area of the new station. This can make a huge single station that serves all types of transportation and things available to one station will be available to all stations in the combined area if they can accept that. You can run trams tacks on roads and use trams instead of buses, greater capacity, less breakdowns and later faster and still have the roads for trucks.
Re: Just got locomotion
Author: Buttoneer
Date: Tue, 21 Sep 2004 13:00
Date: Tue, 21 Sep 2004 13:00
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Me <me@me.invalid> wrote in message news:<zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net>... > On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote: > > > Anyone figure out yet how to delete a bus stop? > > > > Anyone yet figure our a speedy way to renew a bus? When I get a bus > > that is so unreliable I need to replace it, I just want a nice single > > click solution. What is get is; > > Buy new bus (two clicks) > > Copy old route across to new bus (three clicks) > > Drop new bus and set it running (three clicks) > > Stop old bus, pick it up and bin it (three clicks) > > > > Eleven click for every single replacement. > > > > To delete a Bus stop: > > Select the road building tool and select bus stop. Move the mouse slowly > over where the bus stop is, for one pixel it will change (when the arrow is > over the bus stop) and the text changes to 'Right click to remove'. Very > tricky to start with, but you soon get to learn where you need to click. > however, if there are tall buildings in the area, it is next to impossible! > > For renewing buses, trucks and trams: > > select the vehicle and locate it on the map. Stop the vehicle. Drag the > vehicle to the trash can (as you would a train carriage). Click the > replacement vehicle from the list of buses. Place the new bus on the road. > Doing it this way it keeps the route information. Only slightly quicker, > but less prone to error. Oops. I am an arse. I should be used to the replacement method as it's the same as it's always been. There is still the issue of having the stop/go flag on the front tab of the vehicle rather than in the title bar which would have been much easier. The deleting of the passenger stops makes sense but it is so fine tuned (especially at high resolutions) that it becomes totally impractical at times. I also end up 'right clicking' on buildings accidentally half the time and annoying the local authority.
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