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Thread View: alt.games.microprose.transport-tyc
15 messages
15 total messages Started by Peter J. Dobrovka Thu, 10 Jun 2004 13:19
Transport Giant is out - and it sucks
#27748
Author: Peter J. Dobrovka
Date: Thu, 10 Jun 2004 13:19
20 lines
1742 bytes
The main difficulty of a game shouldn't be the handling of the
userinterface. But in this case...

If you ever find out how to create a schedule or buy a train without
tutorial/help you are good. Anyway, even if you know it you are still bound
to those damned arrow-buttons to select a vehicle or a good.

If you have built something do not forget to click on the ok-button. Closing
the panel in another way will make everything disappear again. And therefore
never touch the right mouse button - it closes dialogs and panels.

Unfortunately there are no height levels in the game. You may build bridges
and tunnels anyway to cross obstacles, but the lack of height is a poor
thing and makes the maps somewhat boring.

No signalling system. It has been promised in a patch, but...

No 45 degree tracks.

Peter
Re: Transport Giant is out - and it sucks
#27749
Author: Compfix
Date: Sat, 12 Jun 2004 09:53
34 lines
2385 bytes
"Peter J. Dobrovka" <dobrovka@3dtt.de> wrote in message
news:ca9n5f$1bv$03$2@news.t-online.com...
> The main difficulty of a game shouldn't be the handling of the
> userinterface. But in this case...
>
> If you ever find out how to create a schedule or buy a train without
> tutorial/help you are good. Anyway, even if you know it you are still
bound
> to those damned arrow-buttons to select a vehicle or a good.
>
> If you have built something do not forget to click on the ok-button.
Closing
> the panel in another way will make everything disappear again. And
therefore
> never touch the right mouse button - it closes dialogs and panels.
>
> Unfortunately there are no height levels in the game. You may build
bridges
> and tunnels anyway to cross obstacles, but the lack of height is a poor
> thing and makes the maps somewhat boring.
>
> No signalling system. It has been promised in a patch, but...
>
> No 45 degree tracks.
>
> Peter
>
>
Just tried the demo and its terrible!  It starts with horses and carts - if
you can find out how to actually obtain them.  I hope TTDL2 (Locomotion) has
a better interface.  I dont think I'll be getting it any time soon.

Bob
Re: Transport Giant is out - and it sucks
#27751
Author: Max Graff
Date: Mon, 14 Jun 2004 15:05
10 lines
1466 bytes
> If you ever find out how to create a schedule or buy a train without
> tutorial/help you are good. Anyway, even if you know it you are still
bound
> to those damned arrow-buttons to select a vehicle or a good.

I can't even figure out where the help- and tutorial system is located in
the interface. Can you help me find it?

--
Max
Re: Transport Giant is out - and it sucks
#27753
Author: Jo'Asia
Date: Mon, 14 Jun 2004 15:08
18 lines
1913 bytes
Peter J. Dobrovka wrote:

> If you ever find out how to create a schedule or buy a train without
> tutorial/help you are good.

Hm. So f I created a schedule and bought horsecart (no trains in demo)
while trying out a german [1] version of the demo I have to be simply
*great*! :)

Jo'Asia

[1] I do not speak german... :)

-- 
   __.-=-.        Joanna Slupek  http://bujold.fantastyka.net/         .-=-.__
    --<()>       (Add one 'l' to 'hel' when replying by e-mail)        <()>--
   .__.'|     .....................................................     |'.__. 
   "I can feel my nipples throb for your touch, my thighs are quacking."
Re: Transport Giant is out - and it sucks
#27754
Author: Florian Bruecher
Date: Mon, 14 Jun 2004 20:04
16 lines
1426 bytes
Jo'Asia wrote:
> Hm. So f I created a schedule and bought horsecart (no trains in demo)
> while trying out a german [1] version of the demo I have to be simply
> *great*! :)
> 
> Jo'Asia
> 
> [1] I do not speak german... :)

You know, there is an english demo available? :)

-Florian

-- 
PGP Key ID: 0xC52549E5
www.donnerbold.net
Re: Transport Giant is out - and it sucks
#27755
Author: Jo'Asia
Date: Mon, 14 Jun 2004 20:09
23 lines
2010 bytes
Florian Bruecher wrote:

> Jo'Asia wrote:

>> Hm. So if I created a schedule and bought horsecart (no trains in demo)
>> while trying out a german [1] version of the demo I have to be simply
>> *great*! :)

>> Jo'Asia

>> [1] I do not speak german... :)

> You know, there is an english demo available? :)

It is *now*. :)

Jo'Asia

-- 
   __.-=-.        Joanna Slupek  http://bujold.fantastyka.net/         .-=-.__
    --<()>       (Add one 'l' to 'hel' when replying by e-mail)        <()>--
   .__.'|     .....................................................     |'.__. 
           Keep smiling......they'll think you're up to something
Re: Transport Giant is out - and it sucks
#27756
Author: Florian Bruecher
Date: Mon, 14 Jun 2004 20:57
14 lines
1452 bytes
Jo'Asia wrote:
>> You know, there is an english demo available? :)
> 
> It is *now*. :)

The first demo I've heard from (on a german gamenews-site) was the 
english one... don't know, if it actually was the first.
Whatever - tomorrow I'll take a ride in the city for the full version...

-Florian

-- 
PGP Key ID: 0xC52549E5
www.donnerbold.net
Re: Transport Giant is out - and it sucks
#27757
Author: Michael Blunck
Date: Mon, 14 Jun 2004 21:16
14 lines
1265 bytes
Florian Bruecher wrote:

[...]

> Whatever - tomorrow I'll take a ride in the city for the full
> version...

Obviously lots of people are searching possibilities to sell it:

http://forum.jowood.de/showthread.php?s=ffce63dbe3098874e1264fe52ed2206b&threadi
d=63790

regards
Michael
Re: Transport Giant is out - and it sucks
#27758
Author: Florian Bruecher
Date: Mon, 14 Jun 2004 21:17
14 lines
1534 bytes
Michael Blunck wrote:
> Obviously lots of people are searching possibilities to sell it:
> 
> http://forum.jowood.de/showthread.php?s=ffce63dbe3098874e1264fe52ed2206b&threadi
> d=63790

must be really baaaaad, if they ... NO NO, ITS GOOD, ITS GOOD (it HAS to 
be) ;-)

-Florian

-- 
PGP Key ID: 0xC52549E5
transporttycoon.nerdtank.org
Re: Transport Giant is out - and it sucks
#27759
Author: Paul Hoppe
Date: Mon, 14 Jun 2004 21:33
22 lines
1794 bytes
Florian Bruecher wrote:
> Michael Blunck wrote:
> 
>> Obviously lots of people are searching possibilities to sell it:
>>
>> http://forum.jowood.de/showthread.php?s=ffce63dbe3098874e1264fe52ed2206b&threadi 
>>
>> d=63790
> 
> 
> must be really baaaaad, if they ... NO NO, ITS GOOD, ITS GOOD (it HAS to 
> be) ;-)
> 
> -Florian
> 
Strange..i mean even with the old TTD you could build a decent network.

we have our good TTdpatch :-)

greetings

paul
Re: Transport Giant is out - and it sucks
#27750
Author: Afoklala
Date: Wed, 16 Jun 2004 06:54
70 lines
3358 bytes
Op Sat, 12 Jun 2004 09:53:47 +0000 (UTC) schreef Compfix:

> "Peter J. Dobrovka" <dobrovka@3dtt.de> wrote in message
> news:ca9n5f$1bv$03$2@news.t-online.com...
>> The main difficulty of a game shouldn't be the handling of the
>> userinterface. But in this case...
>>
>> If you ever find out how to create a schedule or buy a train without
>> tutorial/help you are good. Anyway, even if you know it you are still
> bound
>> to those damned arrow-buttons to select a vehicle or a good.

It's mostly the same method as used in the predecessor game, Traffic Giant.
first construct a road/track (if it's not already there), then construct
depots, then buy vehicles, then assign the vehicles to the routes. The
website has a FAQ with a description. Once you understand the principle,
it's not so difficult any more.

>> If you have built something do not forget to click on the ok-button.
> Closing
>> the panel in another way will make everything disappear again.

That's a pain, yes.

>> And
> therefore
>> never touch the right mouse button - it closes dialogs and panels.

In principle a good idea (a sort of panic button), unfortunately it's
counter-intuitive because so many other apps use the right button in
another way.

>> Unfortunately there are no height levels in the game. You may build
> bridges
>> and tunnels anyway to cross obstacles, but the lack of height is a poor
>> thing and makes the maps somewhat boring.

I've only seen the demo, so I can't judge this.

>> No signalling system. It has been promised in a patch, but...

I've only seen the demo, so I can't judge this.

>> No 45 degree tracks.

That's unfortunate indeed.

>> Peter
>>
>>
> Just tried the demo and its terrible!  It starts with horses and carts

So? I thought that was pretty nice, actually.

> if you can find out how to actually obtain them.

Look at the FAQ I mentioned before. You have to buy the vehicles first (in
the topmost menu), then you can assign them to routes.

What really bugs me about the demo is that it keeps crashing on me.

The game looks quite good to me actually. Only this
you-have-to-confirm-everything-you-build thing is a drag.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
Beam me up Scotty. This isn't the men's room.
Re: Transport Giant is out - and it sucks
#27752
Author: Afoklala
Date: Wed, 16 Jun 2004 06:54
18 lines
1587 bytes
Op Mon, 14 Jun 2004 17:05:06 +0200 schreef Max Graff:

>> If you ever find out how to create a schedule or buy a train without
>> tutorial/help you are good. Anyway, even if you know it you are still
> bound
>> to those damned arrow-buttons to select a vehicle or a good.
> 
> I can't even figure out where the help- and tutorial system is located in
> the interface. Can you help me find it?

There isn't any. But there are some FAQ's on the website.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
A nuclear war can ruin your whole day.
Re: Transport Giant is out - and it sucks
#27760
Author: Afoklala
Date: Wed, 16 Jun 2004 06:55
24 lines
1676 bytes
Op Mon, 14 Jun 2004 17:08:18 +0200 schreef Jo'Asia:

> Peter J. Dobrovka wrote:
> 
>> If you ever find out how to create a schedule or buy a train without
>> tutorial/help you are good.
> 
> Hm. So f I created a schedule and bought horsecart (no trains in demo)
> while trying out a german [1] version of the demo I have to be simply
> *great*! :)
> 
> Jo'Asia
> 
> [1] I do not speak german... :)

There is an English demo. So just try that.
-- 
Jan Willem from Odijk, Netherlands
jw dot van dot dormolen at hccnet dot nl

New to this newsgroup? Please read the Frequently Asked 
Questions (FAQ) at <http://www.tt-forums.net/faq/>. Thanks.
If you freeze to death and go to hell, somewhere along the way you'll find
a pleasant environment.
Re: Transport Giant is out - and it sucks
#27761
Author: Admiral ffont-Bittocks
Date: Wed, 16 Jun 2004 10:21
6 lines
1466 bytes
> There is an English demo. So just try that.
> -- 

The English translation needs some work though.

Peter Goodland
Re: Transport Giant is out - and it sucks
#27763
Author: agamemnon
Date: Wed, 16 Jun 2004 11:40
36 lines
2608 bytes
just played the demo. And i wonder, if you make a game the same kind of
TTDX, i think to promote the game you would at least put trains in the demo.
Or is the train system in TG so bad it would be negative promotion.
Furthermore, this game seems to have the same problem as TTDX : it is hard
to loose money (but i have to admit, i played at easy level), but i never
got to a point i couldn't buy what i wanted too...
Anyway, i think ill stay with TTDX for a while

"Peter J. Dobrovka" <dobrovka@3dtt.de> schreef in bericht
news:ca9n5f$1bv$03$2@news.t-online.com...
> The main difficulty of a game shouldn't be the handling of the
> userinterface. But in this case...
>
> If you ever find out how to create a schedule or buy a train without
> tutorial/help you are good. Anyway, even if you know it you are still
bound
> to those damned arrow-buttons to select a vehicle or a good.
>
> If you have built something do not forget to click on the ok-button.
Closing
> the panel in another way will make everything disappear again. And
therefore
> never touch the right mouse button - it closes dialogs and panels.
>
> Unfortunately there are no height levels in the game. You may build
bridges
> and tunnels anyway to cross obstacles, but the lack of height is a poor
> thing and makes the maps somewhat boring.
>
> No signalling system. It has been promised in a patch, but...
>
> No 45 degree tracks.
>
> Peter
>
>
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