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Article View: alt.games.microprose.transport-tyc
Article #27763

Re: Transport Giant is out - and it sucks

#27763
From: agamemnon
Date: Wed, 16 Jun 2004 11:40
36 lines
2608 bytes
just played the demo. And i wonder, if you make a game the same kind of
TTDX, i think to promote the game you would at least put trains in the demo.
Or is the train system in TG so bad it would be negative promotion.
Furthermore, this game seems to have the same problem as TTDX : it is hard
to loose money (but i have to admit, i played at easy level), but i never
got to a point i couldn't buy what i wanted too...
Anyway, i think ill stay with TTDX for a while

"Peter J. Dobrovka" <dobrovka@3dtt.de> schreef in bericht
news:ca9n5f$1bv$03$2@news.t-online.com...
> The main difficulty of a game shouldn't be the handling of the
> userinterface. But in this case...
>
> If you ever find out how to create a schedule or buy a train without
> tutorial/help you are good. Anyway, even if you know it you are still
bound
> to those damned arrow-buttons to select a vehicle or a good.
>
> If you have built something do not forget to click on the ok-button.
Closing
> the panel in another way will make everything disappear again. And
therefore
> never touch the right mouse button - it closes dialogs and panels.
>
> Unfortunately there are no height levels in the game. You may build
bridges
> and tunnels anyway to cross obstacles, but the lack of height is a poor
> thing and makes the maps somewhat boring.
>
> No signalling system. It has been promised in a patch, but...
>
> No 45 degree tracks.
>
> Peter
>
>
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From: "agamemnon" <agamemnonNOSP@Mkotnet.org>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: Transport Giant is out - and it sucks
Date: Wed, 16 Jun 2004 13:40:32 +0200
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