Thread View: alt.games.microprose.transport-tyc
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3 total messages
Started by Dave McMahon
Mon, 29 Mar 2004 11:19
Graphics
Author: Dave McMahon
Date: Mon, 29 Mar 2004 11:19
Date: Mon, 29 Mar 2004 11:19
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1027 bytes
Hello i would like to design my own stations/Vehicles bridges buildings, What tools do i need? and is there info on how to use?? do i need to keep a certain size etc .
Re: Graphics
Author: Daan Krantz
Date: Mon, 29 Mar 2004 13:08
Date: Mon, 29 Mar 2004 13:08
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Dave McMahon wrote: > Hello i would like to design my own stations/Vehicles bridges buildings, > > What tools do i need? and is there info on how to use?? do i need to keep a > certain size etc . > > you need the grf codec wich you can find here: http://www.ttdpatch.net/tools.html#grfcodec you can use the grfwizzard with the codec to give it a nice GUI (the user interface) you can find that here: http://www.divxland.org/ttd/grfwizard.htm With the codec you can decode and encode the grf files. If you decode them you will get a pcx file, wich you can edit with your new sprites. You should do this with a graphics editor that can handle pcx files with a pallet like I-mage : http://www.memecode.com/image.php . Ofcourse other programs will work too. mspaint won't work though becouse it cant handle palets. I sugest you decode the trg1r.grf this file contains all main ttd sprites. There you can see the sizes. To make sprites on your own I suges you read the wiki, wich can be found here: http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed . Trouble is it isnt complete yet. It describes how the .NFO files work that company the pcx files. Those nfo file's can be complicated especialy if you want to make use of "calbacks" for for example trains. there is a tutorial in the pipeline here: http://wiki.ttdpatch.net/tiki-index.php?page=GRFTutorial But unfortunately george and I are the only one who have written anything for it, so it isnt even close to being finished. Hmm okey realy long mail, if you need more help (and I'm guesing you will (I'm not in explaining these things as you might have noticed :P)) You can always mail me directly, or to this list ofcourse. Or you can look on irc on the quakenet server for the #tycoon channel (if you got an irc client installed irc://uk.quakenet.org/#tycoon ) Hmm way to long mail, totaly unorganized too. Hope any one understands what I tried to explain, if not just ignore it :P greetings, Daan (broodje)
Re: Graphics
Author: Shulem
Date: Tue, 30 Mar 2004 01:01
Date: Tue, 30 Mar 2004 01:01
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thanks for those who write on the wiki. Like dave i am also intrested in creating grf's, and i am looking forward for the tutorial to be finished, though the .nfo tuturiol is a little difficult to understand (i will read it again SLOWLY, maybe it will help :)). BTW, i am also intrested in changing manager faces, the trg1r.grf file has alot of sprite which are related to it, is there a way to create my own grf file with some of my manager faces i like? shulem "Daan Krantz" <d.kr...@hccnet.nl> wrote in message news:40681f41$0$41750$5fc3050@dreader2.news.tiscali.nl... > Dave McMahon wrote: > > Hello i would like to design my own stations/Vehicles bridges buildings, > > > > What tools do i need? and is there info on how to use?? do i need to keep a > > certain size etc . > > > > > > > you need the grf codec wich you can find here: > http://www.ttdpatch.net/tools.html#grfcodec > you can use the grfwizzard with the codec to give it a nice GUI (the > user interface) you can find that here: > http://www.divxland.org/ttd/grfwizard.htm > With the codec you can decode and encode the grf files. If you decode > them you will get a pcx file, wich you can edit with your new sprites. > You should do this with a graphics editor that can handle pcx files with > a pallet like I-mage : http://www.memecode.com/image.php . Ofcourse > other programs will work too. mspaint won't work though becouse it cant > handle palets. > I sugest you decode the trg1r.grf this file contains all main ttd > sprites. There you can see the sizes. > To make sprites on your own I suges you read the wiki, wich can be found > here: http://wiki.ttdpatch.net/tiki-index.php?page=GRFActionsDetailed . > Trouble is it isnt complete yet. It describes how the .NFO files work > that company the pcx files. Those nfo file's can be complicated > especialy if you want to make use of "calbacks" for for example trains. > > there is a tutorial in the pipeline here: > http://wiki.ttdpatch.net/tiki-index.php?page=GRFTutorial But > unfortunately george and I are the only one who have written anything > for it, so it isnt even close to being finished. > > Hmm okey realy long mail, if you need more help (and I'm guesing you > will (I'm not in explaining these things as you might have noticed :P)) > You can always mail me directly, or to this list ofcourse. Or you can > look on irc on the quakenet server for the #tycoon channel (if you got > an irc client installed irc://uk.quakenet.org/#tycoon ) > > Hmm way to long mail, totaly unorganized too. Hope any one understands > what I tried to explain, if not just ignore it :P > > greetings, > Daan (broodje)
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