Thread View: alt.games.microprose.transport-tyc
11 messages
11 total messages
Started by ninja...
Tue, 11 May 1999 00:00
Vehicle Editor !!!
Author: ninja...
Date: Tue, 11 May 1999 00:00
Date: Tue, 11 May 1999 00:00
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As requested from many TTD gamers, I've developed a program that can modify the vehicle attributes. It can let trains run as fast as planes, let trucks carry as many goods as trains can. How does that sound ??!!!If you're interested, send me your email to <ninja...@hotmail.com>.Source code (C++) is provided.:>NINJA_GAMER --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.---
Re: Vehicle Editor !!!
Author: Klayman
Date: Tue, 11 May 1999 00:00
Date: Tue, 11 May 1999 00:00
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sound great, tell us more.... regards thim, http://thim.makrellen.h.netby.net ninja...@my-dejanews.com skrev i meddelelsen <7h7sel$rpd$1...@nnrp1.deja.com>... >As requested from many TTD gamers, I've developed a program that can modify >the vehicle attributes. It can let trains run as fast as planes, let trucks >carry as many goods as trains can. How does that sound ??!!!If you're >interested, send me your email to <ninja...@hotmail.com>.Source code >(C++) is provided.:>NINJA_GAMER > > >--== Sent via Deja.com http://www.deja.com/ ==-- >---Share what you know. Learn what you don't.---
Re: Vehicle Editor !!!
Author: Ray Casson
Date: Thu, 13 May 1999 00:00
Date: Thu, 13 May 1999 00:00
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Sounds good, but why bother changing a great game?
Think twice before downloading
Author: ninja...
Date: Fri, 14 May 1999 00:00
Date: Fri, 14 May 1999 00:00
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In article <7hdt9f$kii$3...@news5.svr.pol.co.uk>, "Ray Casson" <Ray-C...@acecomputers98.freeserve.co.uk> wrote: > Sounds good, but why bother changing a great game? > > Yeah, I agree with you. Finding how to let vehicles run faster is fun, but playing with the edited vehicles make the game no longer fun. Before downloading the editor, ask yourself if you really want to have that power. If you insist, you may visit this site: http://www.goase.com/ttdalter.htm --== Sent via Deja.com http://www.deja.com/ ==-- ---Share what you know. Learn what you don't.---
Re: Vehicle Editor !!!
Author: Alisonnews
Date: Fri, 14 May 1999 00:00
Date: Fri, 14 May 1999 00:00
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Hiya all, is this for the PC or the Playstation, cause I've got the playstation version? Alison <ninja...@my-dejanews.com> wrote in message news:7h7sel$rpd$1@nnrp1.deja.com... > As requested from many TTD gamers, I've developed a program that can modify > the vehicle attributes. It can let trains run as fast as planes, let trucks > carry as many goods as trains can. How does that sound ??!!!If you're > interested, send me your email to <ninja...@hotmail.com>.Source code > (C++) is provided.:>NINJA_GAMER > > > --== Sent via Deja.com http://www.deja.com/ ==-- > ---Share what you know. Learn what you don't.---
Re: Vehicle Editor !!!
Author: sean
Date: Sun, 16 May 1999 00:00
Date: Sun, 16 May 1999 00:00
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Sorry, but it's for the PC version. It is impossible to change the playstation version. (without a cheat cart.) Alison_news wrote in message <7hhg6c$qn1$2...@news8.svr.pol.co.uk>... >Hiya all, is this for the PC or the Playstation, cause I've got the >playstation version? > >Alison > ><ninja...@my-dejanews.com> wrote in message >news:7h7sel$rpd$1@nnrp1.deja.com... >> As requested from many TTD gamers, I've developed a program that can >modify >> the vehicle attributes. It can let trains run as fast as planes, let >trucks >> carry as many goods as trains can. How does that sound ??!!!If you're >> interested, send me your email to <ninja...@hotmail.com>.Source code >> (C++) is provided.:>NINJA_GAMER >> >> >> --== Sent via Deja.com http://www.deja.com/ ==-- >> ---Share what you know. Learn what you don't.--- > >
Re: Vehicle Editor !!!
Author: Adrie Rietveld
Date: Wed, 19 May 1999 00:00
Date: Wed, 19 May 1999 00:00
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posible for just TT? Klayman heeft geschreven in bericht <7ha3le$he0$1...@news.cybercity.dk>... >sound great, tell us more.... > >regards thim, http://thim.makrellen.h.netby.net > > >ninja...@my-dejanews.com skrev i meddelelsen ><7h7sel$rpd$1...@nnrp1.deja.com>... >>As requested from many TTD gamers, I've developed a program that can modify >>the vehicle attributes. It can let trains run as fast as planes, let trucks >>carry as many goods as trains can. How does that sound ??!!!If you're >>interested, send me your email to <ninja...@hotmail.com>.Source code >>(C++) is provided.:>NINJA_GAMER >> >> >>--== Sent via Deja.com http://www.deja.com/ ==-- >>---Share what you know. Learn what you don't.--- > >
Re: Vehicle Editor !!!
Author: Bob Calhoun
Date: Wed, 19 May 1999 00:00
Date: Wed, 19 May 1999 00:00
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How about editing the start date to, say 1900. And editing bridges to any height. And underground stations. Etc. Can you do that? ninja...@my-dejanews.com wrote in article <7h7sel$rpd$1...@nnrp1.deja.com>... > As requested from many TTD gamers, I've developed a program that can modify > the vehicle attributes. . . . . .
Re: Think twice before downloading
Author: Dan Mullin
Date: Fri, 21 May 1999 00:00
Date: Fri, 21 May 1999 00:00
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ninja...@my-dejanews.com wrote: > In article <7hdt9f$kii$3...@news5.svr.pol.co.uk>, > "Ray Casson" <Ray-C...@acecomputers98.freeserve.co.uk> wrote: > > Sounds good, but why bother changing a great game? > > > > > > Yeah, I agree with you. Finding how to let vehicles run faster is fun, but > playing with the edited vehicles make the game no longer fun. > > Before downloading the editor, ask yourself if you really want to have that > power. > > If you insist, you may visit this site: > http://www.goase.com/ttdalter.htm > > --== Sent via Deja.com http://www.deja.com/ ==-- > ---Share what you know. Learn what you don't.--- ninja, Sounds like you got TTD Alter working. For the record, my intent was never to supply TTD Alter as a "cheat" as much as a way to breath some new life into a game that, after 100's (1000's?) of hours was getting a little stale. I hope you guys don't look at it that way. For example, I'm currently banging away on RC Tycoon and know there are a pile of trainers out there. However, the game is still fresh enough and I still have enough to learn about it that I would rather do it on my own. Also, the trainers only allow me to bypass the hard work (here's a $1,000,000, here's all the scenarios completed, etc.) I am more interested in things that give me new possibilities to explore. For example, if you do set your engines up for top speed how to you modify your track layouts to accommodate? Since the output from your industries has likely skyrocketed compared to the original how do you handle getting all of that cargo from one location to another? My aim was to open possibilities, not close them. Thanks to all, Dan
Re: Think twice before downloading
Author: Anthony Houghton
Date: Fri, 21 May 1999 00:00
Date: Fri, 21 May 1999 00:00
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Dan Mullin wrote in message <37455626...@rmii.com>... >ninja...@my-dejanews.com wrote: > >Sounds like you got TTD Alter working. For the record, my intent was never to >supply TTD Alter as a "cheat" as much as a way to breath some new life into a >game that, after 100's (1000's?) of hours was getting a little stale. I hope >you guys don't look at it that way. Thanks Dan. I'm glad you created it in the same spirit that I intend to use it. I only came across TTD Alter the other day and down loaded it. Then RCT came out, and I haven't thought much about TTD since then. One thing that really excited me was the ability to change the speed limits on bridges (sad, isn't it). I have often found it frustrating that after a while there is really no point in building anything other that tubular steel bridges on railway lines. Sometimes the situation really calls out for a suspension bridge, but they are just too slow. Also it seem incredible that a technology advanced enough to build MagLev's can't suss out how to build a bridge that they can run a full speed over. You also seem to have found a solution for the helicopter problem. I've always suspected that the Dart was originally intended to be a helicopter, but somehow the blades got left off. Thanks again Ant
Re: Think twice before downloading
Author: Dan Mullin
Date: Fri, 21 May 1999 00:00
Date: Fri, 21 May 1999 00:00
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ninja...@my-dejanews.com wrote: > In article <7hdt9f$kii$3...@news5.svr.pol.co.uk>, > "Ray Casson" <Ray-C...@acecomputers98.freeserve.co.uk> wrote: > > Sounds good, but why bother changing a great game? > > > > > > Yeah, I agree with you. Finding how to let vehicles run faster is fun, but > playing with the edited vehicles make the game no longer fun. > > Before downloading the editor, ask yourself if you really want to have that > power. > > If you insist, you may visit this site: > http://www.goase.com/ttdalter.htm > > --== Sent via Deja.com http://www.deja.com/ ==-- > ---Share what you know. Learn what you don't.--- ninja, Sounds like you got TTD Alter working. For the record, my intent was never to supply TTD Alter as a "cheat" as much as a way to breath some new life into a game that, after 100's (1000's?) of hours was getting a little stale. I hope you guys don't look at it that way. For example, I'm currently banging away on RC Tycoon and know there are a pile of trainers out there. However, the game is still fresh enough and I still have enough to learn about it that I would rather do it on my own. Also, the trainers only allow me to bypass the hard work (here's a $1,000,000, here's all the scenarios completed, etc.) I am more interested in things that give me new possibilities to explore. For example, if you do set your engines up for top speed how to you modify your track layouts to accommodate? Since the output from your industries has likely skyrocketed compared to the original how do you handle getting all of that cargo from one location to another? My aim was to open possibilities, not close them. Thanks to all, Dan
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