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Article View: alt.games.microprose.transport-tyc
Article #115

Re: Think twice before downloading

#115
From: Dan Mullin
Date: Fri, 21 May 1999 00:00
55 lines
2401 bytes
ninja...@my-dejanews.com wrote:

> In article <7hdt9f$kii$3...@news5.svr.pol.co.uk>,
>   "Ray Casson" <Ray-C...@acecomputers98.freeserve.co.uk> wrote:
> > Sounds good, but why bother changing a great game?
> >
> >
>
> Yeah, I agree with you. Finding how to let vehicles run faster is fun,
but
> playing with the edited vehicles make the game no longer fun.
>
> Before downloading the editor, ask yourself if you really want to have
that
> power.
>
> If you insist, you may visit this site:
>    http://www.goase.com/ttdalter.htm
>
> --== Sent via Deja.com http://www.deja.com/ ==--
> ---Share what you know. Learn what you don't.---

ninja,

Sounds like you got TTD Alter working. For the record, my intent was
never to
supply TTD Alter as a "cheat" as much as a way to breath some new life
into a
game that, after 100's (1000's?) of hours was getting a little stale. I
hope
you guys don't look at it that way. For example, I'm currently banging
away on
RC Tycoon and know there are a pile of trainers out there. However, the
game is
still fresh enough and I still have enough to learn about it that I
would
rather do it on my own. Also, the trainers only allow me to bypass the
hard
work (here's a $1,000,000, here's all the scenarios completed, etc.) I
am more
interested in things that give me new possibilities to explore.

For example, if you do set your engines up for top speed how to you
modify your
track layouts to accommodate? Since the output from your industries has
likely
skyrocketed compared to the original how do you handle getting all of
that
cargo from one location to another? My aim was to open possibilities,
not close
them.

Thanks to all,

Dan
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From: Dan Mullin <dan...@rmii.com>
Subject: Re: Think twice before downloading
Date: 1999/05/21
Message-ID: <3745594C.F8B067D0@rmii.com>
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