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Article View: alt.games.microprose.transport-tyc
Article #523

Re: Strategies which I'd like to share.

#523
From: Edward Bernard
Date: Sun, 22 Aug 1999 00:00
36 lines
2108 bytes
Chris locke <mcmu...@yahoo.com> wrote in message
news:935183253.9800.0.nnrp-14.c1ed2dd7@news.demon.co.uk...
> >(best way to do this, parallel lines, no signals, delays yer train too
> much)
>
> So your saying no signals at all on a stretch of track??  Doesn't that
mean
> only 1 train per stretch???  And this is good?!!
>
>

Yes Chris, this is extremely good. I rarely use signals unless a production
facility is running at a huge level of production or if it is for a farm.
The reason being is that running two trains on one track produces poor
profit. Slow production facilities would cause both trains to run at a loss.
Just the one is fine, as it produces a profit, and works well. And as I've
said, signals often delay your train. One mistake in the signalling, and it
requires a lot of detective work to remove the defunct signal. Quick trains
require no signalling as they can be there and back very quickly. For me,
more than one train on a track is trouble!

I only use signals when,

1) It's difficult to build another track (ie no space in the town)
2) On farm runs, livestock and grain on same line
3) High production factories


Eddie

--
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certain one's are really funny!

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From: "Edward Bernard" <edw...@ebernard.swinternet.co.uk>
Subject: Re: Strategies which I'd like to share.
Date: 1999/08/22
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