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Article #524

Re: Strategies which I'd like to share.

#524
From: Stephen Down
Date: Mon, 23 Aug 1999 00:00
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What I've often found when running a crowded network is that trains often
take the wrong turning because the correct path has a red signal (Yes, I
play TTO).
If this is causing a problem, put TWO signals on consecutive tiles along
each path away from the junction.
It is highly unlikely that a train will be cause the leading signal to be
red, and this is all that an approaching train looks at.
(It can happen if [a] a train breaks down before it has pulled out of the
tile completely, or [b] you have an exceptionally fast train following an
exceptionally slow one)

Remember, the train will look up to 64 tiles ahead when it chooses which
path to take, and if it can't find it's NEXT destination station within
that, it will choose the path that takes it closest. This can play havoc
when you're running a long route that twists and turns a lot.

Chris locke <mcmu...@yahoo.com> wrote in message
news:935277977.5777.0.nnrp-04.c1ed2dd7@news.demon.co.uk...
> >trains not finding their proper stations
> You add little stations en-route as "checkpoints" or waypoints.  It slows
> the "flow" down slightly, as the trains try and unload/load but at least
> they get to their destination...
>
>
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From: "Stephen Down" <ste...@sjd117.freeserve.co.uk>
Subject: Re: Strategies which I'd like to share.
Date: 1999/08/23
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