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Article #507Re: Strategies which I'd like to share.
From: Elmo Allén
Date: Sat, 21 Aug 1999 00:00
Date: Sat, 21 Aug 1999 00:00
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Chris locke wrote <935183253.9800.0...@news.demon.co.uk>... >>(best way to do this, parallel lines, no signals, delays yer train too >much) > >So your saying no signals at all on a stretch of track?? Doesn't that mean >only 1 train per stretch??? And this is good?!! In TT original, at the latter stages of game my two worst problems were: trains not finding their proper stations, like if a train left a station and the destination was to east and there were two tracks leaving the station, one to east (the correct one) and one to west (not-so-correct one :-), it would definitively choose the one going to west. And the second problem: I had too much money. I had set building cost to high, which doesn't mean high building cost at all, but a great inflation, so my money was all the time overflowing and going to about -2 billion, so it wasn't much about money to build train networks of one track for one train, while I must admit it doesn't look very pretty. So my best strategy was to put one train per track so they couldn't in any way interfere with each other. Perhaps with the deluxe and the patch file I could build a network where trains share tracks. So, have to try! Elmo All�n
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From: Elmo Allén <el...@saunalahti.fi> Subject: Re: Strategies which I'd like to share. Date: 1999/08/21 Message-ID: <7pmc07$jh0$1@tron.sci.fi> X-Deja-AN: 515490871 References: <7pk8k1$clv$4@news7.svr.pol.co.uk> <935183253.9800.0.nnrp-14.c1ed2dd7@news.demon.co.uk> Organization: SAUNALAHDEN SERVERIN asiakas X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Newsgroups: alt.games.microprose.transport-tyc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit