Article View: alt.games.microprose.transport-tyc
Article #28347Re: One way Roads - thoughts..
From: Josef Drexler
Date: Wed, 14 Sep 2005 14:56
Date: Wed, 14 Sep 2005 14:56
37 lines
2787 bytes
2787 bytes
Chris wrote:
> Morning all,
>
> I've been playing with the new one-way roads feature of the patch....
> and have the following suggestions - some of which may be easier to
> implement than others...
>
> I'm basically using the one way roads to create sort of
> motorways/divided highways.
>
> 1. Vehicles have a speed advantage of using one way streets - perhaps
> +10%
>
> 2. Vehicles do not stop overtaking at junctions, tunnels, bridges,
> corners, etc!
The problem with all of this, is that one-way roads aren't really
one-way roads, they're only "do not enter" signs at one end of them.
Neither TTD nor the patch nor the vehicles know whether they are on a
one-way road or not, they only know that they're not allowed to enter
this tile from one direction.
> 3. Vehicles prefer to use one way streets (allow an increased route
> length of say 1/3rd and it will choose the motorway rather than local
> routes) -- I'm guessing this will be a much more difficult thing to
> implement as it involves messing with the vehicle's routefinding
> algorithms....
Well, the pathfinding is really not at all equipped for judging routes
by their "quality". Length is the only variable it keeps internally,
and adding others would be... complicated.
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+----------------------------------------
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