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Article #28347

Re: One way Roads - thoughts..

#28347
From: Josef Drexler
Date: Wed, 14 Sep 2005 14:56
37 lines
2787 bytes
Chris wrote:
> Morning all,
> 
> I've been playing with the new one-way roads feature of the patch....
> and have the following suggestions - some of which may be easier to
> implement than others...
> 
> I'm basically using the one way roads to create sort of
> motorways/divided highways.
> 
> 1.  Vehicles have a speed advantage of using one way streets - perhaps
> +10%
> 
> 2. Vehicles do not stop overtaking at junctions, tunnels, bridges,
> corners, etc!

The problem with all of this, is that one-way roads aren't really 
one-way roads, they're only "do not enter" signs at one end of them. 
Neither TTD nor the patch nor the vehicles know whether they are on a 
one-way road or not, they only know that they're not allowed to enter 
this tile from one direction.

> 3. Vehicles prefer to use one way streets (allow an increased route
> length of say 1/3rd and it will choose the motorway rather than local
> routes)  --  I'm guessing this will be a much more difficult thing to
> implement as it involves messing with the vehicle's routefinding
> algorithms....

Well, the pathfinding is really not at all equipped for judging routes 
by their "quality".  Length is the only variable it keeps internally, 
and adding others would be... complicated.

-- 
    Josef Drexler                 |       http://jdrexler.com/home/
---------------------------------+----------------------------------------
  Please help Conserve Gravity    |  Email address is *valid*.
  Play Chess, not Basketball.     |  Don't remove the "nospam" part.
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From: Josef Drexler <nospam0905@joesbox.cjb.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: One way Roads  -  thoughts..
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