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Article View: alt.games.microprose.transport-tyc
Article #28106

Re: 2.0.1 alpha 41

#28106
From: Josef Drexler
Date: Tue, 14 Dec 2004 22:24
35 lines
2572 bytes
DJTB wrote:

> DJTB wrote:
>> 
>> Does the demo-savegame also show how to
>> activate road crossings earlier than usual? I couldn´t find it.

To answer your other questions, depots use PBS in a PBS block.

> Consider the following (standard) track layout:
> 
> SSSSS-C---<P---OOOOOOOOOO
>         X
> SSSSS-C--->--------------

Why do you use combo signals here?  I'd think that regular exit signals
would work better.  Also make sure that they're two-way signals, because a
train will wait at a PBS signal if all its routes go through two-way
signals, but if they go to one-way signals it will approach the one-way
signal with the hope that it goes green soon.

> In the old (presignal) behaviour, a train would wait at <P until one or
> more C signals are green. But now, a train returns to where it came
> from... Is that a bug or a feature?

It's a feature, trains no longer wait at red signals unless they can't find
a path to their destination.  While considering paths, they won't find
paths through red two-way signals, but they will find paths through red
one-way signals.

-- 
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From: Josef Drexler <nospam1204@joesbox.cjb.net>
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Subject: Re: 2.0.1 alpha 41
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