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Article View: alt.games.microprose.transport-tyc
Article #28105

Re: 2.0.1 alpha 41

#28105
From: DJTB
Date: Tue, 14 Dec 2004 21:12
38 lines
2014 bytes
DJTB wrote:
> 
> Does the demo-savegame also show how to
> activate road crossings earlier than usual? I couldn´t find it.
> 
Already figured out:

---------------<E-||---------<P-------
------P>----------||-E>---------------

<E and E>: one-way exit signals
<P and P>: one-way presignals
----: railroad track
--||--: level crossing


I have another question:

Consider the following (standard) track layout:

SSSSS-C---<P---OOOOOOOOOO
        X
SSSSS-C--->--------------

--- = railroad track

SSSSS = a station with two tracks, assume both tracks are occupied
C = combo exit-signals, PBS enabled (automatically), both red since both
tracks are occupied
> = normal one-way signal, green
<P = one-way presignal, PBS enabled (automatically), green (!!!)

OOOOOO =  a train approaching the station. It should load/unload at that
station but since both tracks are occupied, and the > one-way signal is
green, a path is being created from <P to >
In the old (presignal) behaviour, a train would wait at <P until one or more
C signals are green. But now, a train returns to where it came from... Is
that a bug or a feature?
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From: DJTB <usenet@terabytemusic.cjb.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: 2.0.1 alpha 41
Date: Tue, 14 Dec 2004 22:12:30 +0100
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