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Article #28051

Re: A Couple of Locomotion Questions

#28051
From: Mike Humberston
Date: Sat, 23 Oct 2004 01:15
49 lines
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<Ken> wrote:

>"Mike Humberston" <oblivion@philomel.net> wrote:
>>
>> >"Mike Humberston" <oblivion@philomel.net> wrote:


>> >> So my questions are, for Locomotion, has Chris Sawyer bothered to
>> >> take some time to research and implement algorithms which:
>> >> 1. result in sensible computer controlled company track layouts?
>> >> 2. get trains from starting point to destination without any
>> >> possibility of them getting lost en route?
>>
>> "Ark" <batis2ta@ineonet.net> wrote:
>>
>> >A full-hearted "Mwa-ha-ha!!!" would be a suitable answer for both your
>> >questions :)
>>
>> Should I take that to mean no?  If so then that is a pity as
>> doing both those things is not particularly difficult.

>Yes, you can take that as a resounding "NO" on both points.
>
>Take a peek at this screenshot:
>http://www.tt-forums.net/viewtopic.php?t=10621 to answer your first
>question. (Warning:  large image)

OMG! That really is dire.

>On point 2, although the ability to route trains through waypoints has been
>added, the path finding has not been improved at all.
>
>Other complaints:
>
>1. Still no easy way to upgrade trains.
>2. Vehicle reliability is worse and there is no way to regulate it. (i.e.
>increasing maintenance)
>3. No monorails or maglevs.

Thanks to you and Compfix for your replies. I just wish that
Chris Sawyer was a rather (much) better programmer and took more
trouble with the titles that he codes.  I really don't know how
he gets away with it.

Mike
-- 
Mike Humberston
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From: Mike Humberston <oblivion@philomel.net>
Newsgroups: alt.games.microprose.transport-tyc
Subject: Re: A Couple of Locomotion Questions
Date: Sat, 23 Oct 2004 02:15:38 +0100
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