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Thread View: alt.games.duke3d
5 messages
5 total messages Started by Whinging Courier Thu, 15 Jan 2004 20:48
Tanker Trouble DNMP
#78033
Author: Whinging Courier
Date: Thu, 15 Jan 2004 20:48
23 lines
1632 bytes
Not a technical request but a request in the vain hope someone here 
knows how the hell I'm supposed to complete Duke Nukem Manhattan Project 
level six (Tanker Trouble) part 2.

I can get all the way round except for the bit where a nuke and the blue 
key is in the air between two beams.

I've tried jumping, I've tried pipe bombs, I've tried all weapons in all 
directions to maybe bring a girder down but nope, it's not having it.

I've got 8 nukes up until this point and I know one is in the air 
between the two girders because I can see it but I just can't get to it. 
Does this mean the other one is hidden from view by being further along, 
and what's with the blue key, where's the exit?

"Now I'm really pissed off"

Any help appreciated,

Cheers guys

-- 
Smile...tomorrow will be worse
Re: Tanker Trouble DNMP
#78034
Author: Thuganomix
Date: Sat, 17 Jan 2004 02:29
52 lines
3308 bytes
"Whinging Courier" <markonusenetTAKEITAWAY@yahoo.co.uk> wrote in message
news:MPG.1a710cef39eb676b9899c9@news.individual.net...
> Not a technical request but a request in the vain hope someone here
> knows how the hell I'm supposed to complete Duke Nukem Manhattan Project
> level six (Tanker Trouble) part 2.
>
> I can get all the way round except for the bit where a nuke and the blue
> key is in the air between two beams.
>
> I've tried jumping, I've tried pipe bombs, I've tried all weapons in all
> directions to maybe bring a girder down but nope, it's not having it.
>
> I've got 8 nukes up until this point and I know one is in the air
> between the two girders because I can see it but I just can't get to it.
> Does this mean the other one is hidden from view by being further along,
> and what's with the blue key, where's the exit?
>
> "Now I'm really pissed off"
>
> Any help appreciated,
>
> Cheers guys

Hopefully this will answer your question. I've never played the game, so I
dunno, but here's what a walkthrough on Game FAQs (http://www.gamefaqs.com -
Great site) says...

http://db.gamefaqs.com/computer/doswin/file/duke_nukem_manhattan_project_a.txt

       "Listen to the game "wait for the drill to stop moving then make
your move." I shouldn't have to point out this next nuke but I will
anyway, left of the ladder. Go right past another drill and up the
ladder. Jump on the railing, then on the pipes for 2 nukes. Jump off the
pipe onto the high balcony. You need to wait for the drill again to get
across. And wait for another too. Continue left until you get to a part
of the level that slants down, in the room with the fire. Jump up into
the roof for 2 nukes. Then keep going left and go into the background
for another nuke. After you walk left for a while you'll run into 2
girls, each one drops a nuke. In the next area there's a bunch of pipes.
Instead of climbing them, go left to find the keycard. Then go back and
climb up as high as you can go to rescue the babe. Kill the nearby pigs
for nukes. Then exit this level to the right."

Hope this helps! :)

.: ThuganomiX :.

-- 
Website of the week
http://www.suprnova.org - Your #1 BitTorrent Source!
__________________________________________________
The poster formerly known as WiLLBERT
Re: Tanker Trouble DNMP
#78035
Author: Whinging Courier
Date: Sun, 18 Jan 2004 21:28
35 lines
2433 bytes
In alt.games.duke3d, Thuganomix said:

> Hopefully this will answer your question. I've never played the game, so I
> dunno, but here's what a walkthrough on Game FAQs (http://www.gamefaqs.com -
> Great site) says...
> 
> http://db.gamefaqs.com/computer/doswin/file/duke_nukem_manhattan_project_a.txt
> 
>        "Listen to the game "wait for the drill to stop moving then make
> your move." I shouldn't have to point out this next nuke but I will
> anyway, left of the ladder. Go right past another drill and up the
> ladder. Jump on the railing, then on the pipes for 2 nukes. Jump off the
> pipe onto the high balcony. You need to wait for the drill again to get
> across. And wait for another too. Continue left until you get to a part
> of the level that slants down, in the room with the fire. Jump up into
> the roof for 2 nukes. Then keep going left and go into the background
> for another nuke. After you walk left for a while you'll run into 2
> girls, each one drops a nuke. In the next area there's a bunch of pipes.
> Instead of climbing them, go left to find the keycard. Then go back and
> climb up as high as you can go to rescue the babe. Kill the nearby pigs
> for nukes. Then exit this level to the right."
> 
> Hope this helps! :)

Thanks for the tips!

I've just got in from a weekend away but as soon as I've done the 
domestic bit I'll be going straight there.

I'm just posting this to let you know I've seen it :-)

Cheers

-- 
Smile...tomorrow will be worse
Re: Tanker Trouble DNMP
#78036
Author: Whinging Courier
Date: Sun, 18 Jan 2004 23:28
28 lines
2257 bytes
In alt.games.duke3d, Thuganomix said:

> Hopefully this will answer your question. I've never played the game, so I
> dunno, but here's what a walkthrough on Game FAQs (http://www.gamefaqs.com -
> Great site) says...
> 
> http://db.gamefaqs.com/computer/doswin/file/duke_nukem_manhattan_project_a.txt
> 
>        "Listen to the game "wait for the drill to stop moving then make
> your move." I shouldn't have to point out this next nuke but I will
> anyway, left of the ladder. Go right past another drill and up the
> ladder. Jump on the railing, then on the pipes for 2 nukes. Jump off the
> pipe onto the high balcony. You need to wait for the drill again to get
> across. And wait for another too. Continue left until you get to a part
> of the level that slants down, in the room with the fire. Jump up into
> the roof for 2 nukes. Then keep going left and go into the background
> for another nuke. After you walk left for a while you'll run into 2
> girls, each one drops a nuke. In the next area there's a bunch of pipes.
> Instead of climbing them, go left to find the keycard. Then go back and
> climb up as high as you can go to rescue the babe. Kill the nearby pigs
> for nukes. Then exit this level to the right."
> 
> Hope this helps! :)

Thanks, worked a treat ;-)

-- 
Smile...tomorrow will be worse
Re: Tanker Trouble DNMP
#78037
Author: Thuganomix
Date: Mon, 19 Jan 2004 07:12
40 lines
2801 bytes
"Whinging Courier" <markonusenetTAKEITAWAY@yahoo.co.uk> wrote in message
news:MPG.1a752700c361a9ca9899ce@news.individual.net...
> In alt.games.duke3d, Thuganomix said:
>
> > Hopefully this will answer your question. I've never played the game, so
I
> > dunno, but here's what a walkthrough on Game FAQs
(http://www.gamefaqs.com -
> > Great site) says...
> >
> >
http://db.gamefaqs.com/computer/doswin/file/duke_nukem_manhattan_project_a.txt
> >
> >        "Listen to the game "wait for the drill to stop moving then make
> > your move." I shouldn't have to point out this next nuke but I will
> > anyway, left of the ladder. Go right past another drill and up the
> > ladder. Jump on the railing, then on the pipes for 2 nukes. Jump off the
> > pipe onto the high balcony. You need to wait for the drill again to get
> > across. And wait for another too. Continue left until you get to a part
> > of the level that slants down, in the room with the fire. Jump up into
> > the roof for 2 nukes. Then keep going left and go into the background
> > for another nuke. After you walk left for a while you'll run into 2
> > girls, each one drops a nuke. In the next area there's a bunch of pipes.
> > Instead of climbing them, go left to find the keycard. Then go back and
> > climb up as high as you can go to rescue the babe. Kill the nearby pigs
> > for nukes. Then exit this level to the right."
> >
> > Hope this helps! :)
>
> Thanks, worked a treat ;-)

No probs, glad I could help! :)

.: ThuganomiX :.

-- 
Website of the week
http://www.suprnova.org - Your #1 BitTorrent Source!
__________________________________________________
The poster formerly known as WiLLBERT
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