Article View: alt.games.duke3d
Article #78034Re: Tanker Trouble DNMP
From: Thuganomix
Date: Sat, 17 Jan 2004 02:29
Date: Sat, 17 Jan 2004 02:29
52 lines
3308 bytes
3308 bytes
"Whinging Courier" <markonusenetTAKEITAWAY@yahoo.co.uk> wrote in message
news:MPG.1a710cef39eb676b9899c9@news.individual.net...
> Not a technical request but a request in the vain hope someone here
> knows how the hell I'm supposed to complete Duke Nukem Manhattan Project
> level six (Tanker Trouble) part 2.
>
> I can get all the way round except for the bit where a nuke and the blue
> key is in the air between two beams.
>
> I've tried jumping, I've tried pipe bombs, I've tried all weapons in all
> directions to maybe bring a girder down but nope, it's not having it.
>
> I've got 8 nukes up until this point and I know one is in the air
> between the two girders because I can see it but I just can't get to it.
> Does this mean the other one is hidden from view by being further along,
> and what's with the blue key, where's the exit?
>
> "Now I'm really pissed off"
>
> Any help appreciated,
>
> Cheers guys
Hopefully this will answer your question. I've never played the game, so I
dunno, but here's what a walkthrough on Game FAQs (http://www.gamefaqs.com -
Great site) says...
http://db.gamefaqs.com/computer/doswin/file/duke_nukem_manhattan_project_a.txt
"Listen to the game "wait for the drill to stop moving then make
your move." I shouldn't have to point out this next nuke but I will
anyway, left of the ladder. Go right past another drill and up the
ladder. Jump on the railing, then on the pipes for 2 nukes. Jump off the
pipe onto the high balcony. You need to wait for the drill again to get
across. And wait for another too. Continue left until you get to a part
of the level that slants down, in the room with the fire. Jump up into
the roof for 2 nukes. Then keep going left and go into the background
for another nuke. After you walk left for a while you'll run into 2
girls, each one drops a nuke. In the next area there's a bunch of pipes.
Instead of climbing them, go left to find the keycard. Then go back and
climb up as high as you can go to rescue the babe. Kill the nearby pigs
for nukes. Then exit this level to the right."
Hope this helps! :)
.: ThuganomiX :.
--
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http://www.suprnova.org - Your #1 BitTorrent Source!
__________________________________________________
The poster formerly known as WiLLBERT
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!pd7cy2so!pd7cy1no!shaw.ca!pd7tw2no.POSTED!53ab2750!not-for-mail X-Trace-PostClient-IP: 24.87.134.204 From: "Thuganomix" <willryan2508@hotmail.com> Newsgroups: alt.games.duke3d References: <MPG.1a710cef39eb676b9899c9@news.individual.net> Subject: Re: Tanker Trouble DNMP Lines: 55 Organization: N/A X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <v61Ob.135166$X%5.60270@pd7tw2no> Date: Sat, 17 Jan 2004 02:29:47 GMT NNTP-Posting-Host: 24.69.255.206 X-Complaints-To: abuse@shaw.ca X-Trace: pd7tw2no 1074306587 24.69.255.206 (Fri, 16 Jan 2004 19:29:47 MST) NNTP-Posting-Date: Fri, 16 Jan 2004 19:29:47 MST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit