Article View: alt.games.duke3d
Article #68Re: Duke Nukem is a WIMP
From: jks... Jeff Salzmann
Date: Mon, 25 Mar 1996 00:00
Date: Mon, 25 Mar 1996 00:00
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In article <4gc464$i...@newsbf02.news.aol.com>, pusem...@aol.com (Pusemuckel) writes: >Im Artikel <4g9gnq$j...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu >(Branden Robinson) schreibt: > >> 1) The music/sound setup can't autodetect DMA channels for shit >> 2) The saved game thumbnails are corrupted 1/3 to 1/2 the time >> 3) Game restores occasionally bomb right out of the program >> 4) It likes to wegde machines HARD. As in locking up the keyboard >beyond >>all hope of a three-finger salute. Once I even crashed into some debug >>code that blew my monitor into some half-assed 40x25 CGA text mode, rang >>the speaker bell like it was a fire alarm, and dumped the processor >>state to LPT1:, complete with the register contents. >> > Hey idiot- read the FAQ and the readme, and (all together now) DON'T USE SMARTDRV. Now take your pointless carping elsewhere. If you want to bitch about stuff you bought, fine. Don't bitch about a (damn fine) game that you either got for free or were stupid enough to buy as shareware.
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From: jks...@vaxb.isc.rit.edu (Jeff Salzmann) Subject: Re: Duke Nukem is a WIMP Date: 1996/03/25 Message-ID: <4j75mi$q4e@news.isc.rit.edu> X-Deja-AN: 144207342 references: <4g9gnq$jr7@mozo.cc.purdue.edu>,<4gc464$ijv@newsbf02.news.aol.com> organization: Rochester Institute of Technology reply-to: jks...@vaxb.isc.rit.edu newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit