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Article View: alt.games.duke3d
Article #69

Re: Duke Nukem is a WIMP

#69
From: TyBr... Tyson Bryner
Date: Tue, 26 Mar 1996 00:00
29 lines
1389 bytes
On 25 Mar 1996 22:11:30 GMT, jks...@vaxb.isc.rit.edu (Jeff Salzmann)
wrote:


>Im Artikel <4g9gnq$j...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu
>(Branden Robinson) schreibt:

>  1) The music/sound setup can't autodetect DMA channels for shit

So what???  set them yourself!

>  2) The saved game thumbnails are corrupted 1/3 to 1/2 the time

So what???  it doesn't hurt your gameplay!

>  3) Game restores occasionally bomb right out of the program

This has never happened to me!

>  4) It likes to wegde machines HARD.  As in locking up the keyboard
>beyond
>all hope of a three-finger salute.  Once I even crashed into some debug
>code that blew my monitor into some half-assed 40x25 CGA text mode, rang
>the speaker bell like it was a fire alarm, and dumped the processor
>state to LPT1:, complete with the register contents.

Don't run a disk cache!

Anything else to bitch about?
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References: <4g9gnq$jr7@mozo.cc.purdue.edu>,<4gc464$ijv@newsbf02.news.aol.com> <4j75mi$q4e@news.isc.rit.edu>

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From: TyBr...@sisna.com (Tyson Bryner)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/03/26
Message-ID: <31577445.3080594@news.sisna.com>
X-Deja-AN: 144572387
references: <4g9gnq$jr7@mozo.cc.purdue.edu>,<4gc464$ijv@newsbf02.news.aol.com> <4j75mi$q4e@news.isc.rit.edu>
reply-to: TyBr...@sisna.com
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