Article View: alt.games.duke3d
Article #69Re: Duke Nukem is a WIMP
From: TyBr... Tyson Bryner
Date: Tue, 26 Mar 1996 00:00
Date: Tue, 26 Mar 1996 00:00
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On 25 Mar 1996 22:11:30 GMT, jks...@vaxb.isc.rit.edu (Jeff Salzmann) wrote: >Im Artikel <4g9gnq$j...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu >(Branden Robinson) schreibt: > 1) The music/sound setup can't autodetect DMA channels for shit So what??? set them yourself! > 2) The saved game thumbnails are corrupted 1/3 to 1/2 the time So what??? it doesn't hurt your gameplay! > 3) Game restores occasionally bomb right out of the program This has never happened to me! > 4) It likes to wegde machines HARD. As in locking up the keyboard >beyond >all hope of a three-finger salute. Once I even crashed into some debug >code that blew my monitor into some half-assed 40x25 CGA text mode, rang >the speaker bell like it was a fire alarm, and dumped the processor >state to LPT1:, complete with the register contents. Don't run a disk cache! Anything else to bitch about?
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From: TyBr...@sisna.com (Tyson Bryner) Subject: Re: Duke Nukem is a WIMP Date: 1996/03/26 Message-ID: <31577445.3080594@news.sisna.com> X-Deja-AN: 144572387 references: <4g9gnq$jr7@mozo.cc.purdue.edu>,<4gc464$ijv@newsbf02.news.aol.com> <4j75mi$q4e@news.isc.rit.edu> reply-to: TyBr...@sisna.com newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit