Article View: alt.games.duke3d
Article #78087Re: HELP - Map not found error???
From: alpamsfq
Date: Mon, 16 Feb 2004 08:04
Date: Mon, 16 Feb 2004 08:04
53 lines
3224 bytes
3224 bytes
"Tom Breton" wrote... > Since I only have Atomic edition (1.5), I can only see how 1.5 treats > it. I've gotten mixed reports on whether pre-Atomic edition will > work. > so far... almost all maps that i've tried (20ish?) work on 1.3d... and i'm assuming many of them are only for the atomic edition.... only thing is there's a couple graphics bugs and it either seems like duke is 3 feet tall or 10 feet tall... i'm always jumping to shoot out montiors and crouching to hit switches > > took me 37:44 to do > > it with my usual cheats (god/weapons) > > Aw, that takes the fun out of it. I always figured that if floater > were ever in an episode, it'd have to be arranged so that one wouldn't > have jetpack or scuba. > i only really use god for the jetpack... and would rather just have the jetpack without god mode i guess i could use dnstuff or dninventory instead of god mode though... as long as it doesn't give me the keys as well... i like to cheat, but not that much but having all the weapons at your disposal is the way duke would want to play... why shoot someone with a pistol when you can use the devastator instead? > Didja ever notice that if you're in god mode you can still pick up one > jetpack, but not immediately a second one (until you drain the jetpack > a bit, of course). That's because (Warning! Presence of C detected!) > god mode doesn't set `ps[myconnectindex].jetpack_amount' to 1600, the > way "dnstuff" and "dninventory" immediately do (in GAME.C). Instead, > it keeps setting `p->jetpack_amount' to 1599 every turn (in ACTORS.C). > > So (in English this time) only god mode replenishes the jetpack. nope... i didn't notice... the best i've got modifying the jetpack is 106%... and it still goes down anyway although i did notice the foot is actually called a knee in defs.con... i guess it would've been a little hard to see his knee hit someone in the game though they still didn't fix the little glitch of holding down the mighty foot key and control (weapon: foot)... somehow he manages to float while both his feet are kicking at once - chris alpamsfq - 417A
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.sjc.giganews.com!border2.nntp.sjc.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!151.164.30.34!cyclone.swbell.net!newsfeed1.easynews.com!easynews.com!easynews!news3.optonline.net!newsfeed.telusplanet.net!newsfeed.telus.net!clgrps12.POSTED!not-for-mail From: "alpamsfq" <alp@m.sfq> Newsgroups: alt.games.duke3d References: <FiCXb.4655$Hy3.3748@edtnps89> <m38yj4rki0.fsf@mail.panix.com> <yVGXb.7382$Hy3.6519@edtnps89> <m3r7wwcem7.fsf@mail.panix.com> Subject: Re: HELP - Map not found error??? Lines: 56 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Message-ID: <CQ_Xb.13770$Ff2.1138@clgrps12> Date: Mon, 16 Feb 2004 08:04:50 GMT NNTP-Posting-Host: 209.52.197.7 X-Trace: clgrps12 1076918690 209.52.197.7 (Mon, 16 Feb 2004 01:04:50 MST) redsm NNTP-Posting-Date: Mon, 16 Feb 2004 01:04:50 MST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit