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Article #697Re: How can 3DRealms satisfy gamers?
From: TyBr... Tyson Bryner
Date: Wed, 17 Apr 1996 00:00
Date: Wed, 17 Apr 1996 00:00
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>>I was wondering if anyone has any ideas for what 3DRealms can do to satisfy >>gamers before Duke3D comes. I guess it would be nice if they released some >>specs, possibly the map editor, and more screen shots. The only one of those >>that seems substantial is the map editor, and I doubt they'll release it >>early. So, anyone have any ideas? > >Ummm...Did your newsreader re-post an old message? We've been playing >Duke3d in my house for a few days now and it's been available for >longer than that. Um.......I seriously doubt you're playing the released version..... I think it would rule if they released the level editor early, but I doubt they will because that's going to be a big part of why people actually buy the game :)
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From: TyBr...@sisna.com (Tyson Bryner) Subject: Re: How can 3DRealms satisfy gamers? Date: 1996/04/17 Message-ID: <317501af.1770387@news.sisna.com> X-Deja-AN: 150437879 references: <4kndut$q6g@sun.sirius.com> <4kshig$cg4@dec-alpha.fred.net> reply-to: TyBr...@sisna.com newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit