Article View: alt.games.duke3d
Article #68835Re: Duke3D, Win98, and SoundBlasterLive! value Problems - a SOLUTION!!
From: bala...
Date: Thu, 18 Nov 1999 00:00
Date: Thu, 18 Nov 1999 00:00
41 lines
2626 bytes
2626 bytes
In article <382FC0A3...@pixi.com>, drma...@pixi.com wrote: > GTS wrote: > > > > I belive I got it working. I un-installed my drivers, installed them > > from the SBlive disk (the manufacturer of my PC left a bunch of stuff > > out when they did the install) and with the c:\command.com /c > > c:\duke3d\duke3d.exe stuff it works. > > I don't understand why the Cammand.com stuff makes the differance, but > > it does. Mine works with LW2 though, and I ain't about to change > > anything! > > Thanks for the help! > > > hmmm..... Interesting, Command.com is a Dos system file that used to > tell the computer what version of DOS and such you're using. The rest > of it tells the computer to run the file Duke3d.exe in the duke3D > directory on drive C. It could be that the Win98 version of DOS doesn't > work with duke Nukem. What is LW2. I'm trying to figure out how to > setup my autoexec.bat file to load the DOS soundblaster drivers. > Actualy Command.com is the command interpreter for Dos. It's basicly what drives the command line interface, and allows you to run batch files, and set the enviroment (such as the variable "PATH"). I don't really understand why you have to load a secondary copy of "command.com to get Duke 3d to run (basicly that's what typing COMMAND does. Typing COMMAND /C someprogram.exe does the same thing, but exits that second "copy" of command com when someprog.exe ends) to get Duke to run, especialy scince it actualy eats memory, but if it works, that's good. Personaly, I have a dual boot set up to select between Window$ 95 and Dos 6.22/Window$ 3.11, and I run my Dos games from 6.22. I have 5 years of experience working constantly with Dos, and I know inside and out, and yet much of workings Windoze 95/98 is still a mystery to me :} Sent via Deja.com http://www.deja.com/ Before you buy.
Technical Details
Message-ID:
<80vi2e$njs$1@nnrp1.deja.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<3815123f$0$441@news.voyager.net> <382f2a29.11663290@news.ptialaska.net> <382f6466.856754@news.ptialaska.net> <382FC0A3.CD5CAA87@pixi.com>Show Full Headers
Complete Article Headers
From: bala...@my-deja.com Subject: Re: Duke3D, Win98, and SoundBlasterLive! value Problems - a SOLUTION!! Date: 1999/11/18 Message-ID: <80vi2e$njs$1@nnrp1.deja.com> X-Deja-AN: 549895390 References: <3815123f$0$441@news.voyager.net> <382f2a29.11663290@news.ptialaska.net> <382f6466.856754@news.ptialaska.net> <382FC0A3.CD5CAA87@pixi.com> X-Http-Proxy: 1.1 x36.deja.com:80 (Squid/1.1.22) for client 206.62.105.113 Organization: Deja.com - Before you buy. X-Article-Creation-Date: Thu Nov 18 00:42:55 1999 GMT X-MyDeja-Info: XMYDJUIDbalanco00 Newsgroups: alt.games.duke3d X-Http-User-Agent: Mozilla/4.0 (compatible; MSIE 4.01; Windows 95) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit