🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.duke3d
Article #68803

Doom3

#68803
From: King of Cyberia
Date: Sun, 24 Oct 1999 00:00
25 lines
1524 bytes
Ryan Olynyk's Doom3.map (formerly of gpu.srv.ualberta.ca)
If you can read this, please contact me so we can talk.

I d/l this from Dukeworld.

My opinion is that it's a hard map to play. The maze of rooms and
water pits was
disorienting. It is a much better Dukematch.

Why is there both a Nuke button and a level boss? I don't know how you
intend the player to get across to open the door, but I had to use a
jetpack by cheating.

I think the four secrets were poorly done... the secret room by the
pit is too
high to jump into, and I don't know how you intend the player to also
get into
the room behind the waterfall, or get the pipebombs in the shrinker
room.

If I crouch while walking on the water towards the waterfall, Duke is
killed.

I played Doom a long time ago, but I don't remember anything like
this.
Technical Details
Message-ID: <7uuq6p$aef$1@news.hawaii.edu>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: "King of Cyberia" <g...@EXCALIBURhawaii.edu>
Subject: Doom3
Date: 1999/10/24
Message-ID: <7uuq6p$aef$1@news.hawaii.edu>
X-Deja-AN: 539915046
Distribution: world
Followup-To: alt.games.duke3d
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4
X-Complaints-To: use...@hawaii.edu
X-Trace: news.hawaii.edu 940764185 10703 128.171.33.54 (24 Oct 1999 11:23:05 GMT)
Organization: Tracebrook Computing
Keywords: Ryan Olynyk, Doom3, Duke Nukem 3D
Mime-Version: 1.0
Reply-To: "King of Cyberia" <g...@nospam.hawaii.edu>
NNTP-Posting-Date: 24 Oct 1999 11:23:05 GMT
Newsgroups: alt.games.duke3d
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit