Article View: alt.games.duke3d
Article #68803Doom3
From: King of Cyberia
Date: Sun, 24 Oct 1999 00:00
Date: Sun, 24 Oct 1999 00:00
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1524 bytes
Ryan Olynyk's Doom3.map (formerly of gpu.srv.ualberta.ca) If you can read this, please contact me so we can talk. I d/l this from Dukeworld. My opinion is that it's a hard map to play. The maze of rooms and water pits was disorienting. It is a much better Dukematch. Why is there both a Nuke button and a level boss? I don't know how you intend the player to get across to open the door, but I had to use a jetpack by cheating. I think the four secrets were poorly done... the secret room by the pit is too high to jump into, and I don't know how you intend the player to also get into the room behind the waterfall, or get the pipebombs in the shrinker room. If I crouch while walking on the water towards the waterfall, Duke is killed. I played Doom a long time ago, but I don't remember anything like this.
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From: "King of Cyberia" <g...@EXCALIBURhawaii.edu> Subject: Doom3 Date: 1999/10/24 Message-ID: <7uuq6p$aef$1@news.hawaii.edu> X-Deja-AN: 539915046 Distribution: world Followup-To: alt.games.duke3d X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 X-Complaints-To: use...@hawaii.edu X-Trace: news.hawaii.edu 940764185 10703 128.171.33.54 (24 Oct 1999 11:23:05 GMT) Organization: Tracebrook Computing Keywords: Ryan Olynyk, Doom3, Duke Nukem 3D Mime-Version: 1.0 Reply-To: "King of Cyberia" <g...@nospam.hawaii.edu> NNTP-Posting-Date: 24 Oct 1999 11:23:05 GMT Newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit