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Article #68765

Re: Duke3d full ver1.3d patch

#68765
From: NutWrench
Date: Sat, 23 Oct 1999 00:00
36 lines
2284 bytes
Istvan (Steve) Bognar <nar...@fox.uq.net.au> wrote in message
news:7ured4$2el$1@bunyip.cc.uq.edu.au...
> Hi
>
> It crashes within the game, at the same place each time.
> For example Game1 Level 2, after you demolish the buildings, you look for
> the yellow key and the manhole cover can blasted to get to the underground
> secret. When you jump down the manhole it crashes, also if you get to the
> same area from the back of the toilet in the recriational area.
> No problems with installation.
>
> Thanks
>

Hi Steve,

  This is a problem common to the newer PCI slot soundcards. I'll bet you're
running Duke3D under Windoze. ;)
The crashes occur in map sectors where the Reverb (echo) settings are
switched on (like the sewer in E1L2 and in several other places). The real
blame goes to Windows and the way it handles hardware requests by programs
running under DOS shells. (I never had this problem with my older ISA card.)

Try downloading the latest drivers for your soundcard and see if that helps.
If it doesn't, the only sure way to avoid the crashes is to run Duke under
DOS-only.

(I have a Soundblaster Live card and it crashed all the time in those areas.
Soundblaster recently released a humongous patch called LiveWare 2.1 which
fixes most, but not all of the crashes under Windows. Apparently the new
drivers emulate reverb in software. On lower end machines, this will cause a
noticable performance hit. If you have a SBLive and a fast machine, go for
it. )

--Nut
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From: "NutWrench" <nutw...@DETHB4SPAMwa.freei.net>
Subject: Re: Duke3d full ver1.3d patch
Date: 1999/10/23
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