Article View: alt.games.duke3d
Article #68716Re: is there a 3dfx support addon for duke yet?
From: MåTT WåM
Date: Mon, 18 Oct 1999 00:00
Date: Mon, 18 Oct 1999 00:00
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> No there isn't any 3dfx patch for Duke3d. > > Duke3d is a sprite-based engine rather than a polygon-based one, so it > doesn't take advantage of the 3D capabilities of accelerator cards. 3D accelerators are designed primarily with the idea of working with triangles (polygons) and possibly quads but that's in the future. However, 3D functions can still be applied to a game like Duke Nukem 3D. The 3dfx patches for Blood and Shadow Warrior are not truly adding much. If you read the file for Shadow Warrior, it is more of a hack and an addition to the speed of rendering the screen than anything. Now, with glDoom, GLDoom Legacy, 3dfx Doom Legacy, ZDoomGL, and DoomGL, the OpenGL/3dfx hardware is used in rendering the scene and not just applying a filter at the end like with Shadow Warrior. So a sprite based game could take advantage of 3D accelerators if it was programmed to do so. A 3dfx patch will not happen until the source code for BUILD and each specific game is released. Go to The Blood Source to see what is being done about this: http://www.planetblood.com/bloodsource/ Matt Matt
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From: MåTT W¡££¡åM§ <Matt-W...@home.com> Subject: Re: is there a 3dfx support addon for duke yet? Date: 1999/10/18 Message-ID: <0xNO3.1096$9V.20701@ha1> X-Deja-AN: 537733203 References: <7uf39t$lei$1@perki.connect.com.au> <q5JO3.14616$E_1.855687@typ11.nn.bcandid.com> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: ab...@home.net X-Trace: ha1 940287164 24.6.217.241 (Mon, 18 Oct 1999 15:52:44 PDT) Organization: @Home Network X-MSMail-Priority: Normal NNTP-Posting-Date: Mon, 18 Oct 1999 15:52:44 PDT Newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit