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Article View: alt.games.duke3d
Article #453

Re: KALI95 and DUKE3D

#453
From: Steven C. Den Beste
Date: Sun, 21 Apr 1996 00:00
25 lines
1991 bytes
> cbar...@darkwing.uoregon.edu (Colin P. Barnowe) wrote:
> 
> >     Here's a question.  Duke has some stupid hardware conflict with my sound
> >card (DMA channel is the source of this, the instructions say), if I try to
> >play it in Win95.  I have temporarily solved that problem by selecting "Sound
> >FX: none" in setup.  The music still works.  Obviously I want to change the
> >hardware itself, but I'm not sure what else might be using DMA 1 and it's very
> >difficult to discover this thru diagnostic software.  Anyone know what jumpers
> >I need to change? btw Duke instructions say *don't* move your sound
> >card...move the other conflicting hardware.
> >     I like Duke, but I think this problem is outrageous.  And before
> >anyone attempts to flame me for saying so, Mech2 and Quake have no problems
> >with Win95 as far as sound card conflicts go . . .
> 

Right-click "My Computer" or whatever you've renamed it, and select "Properties".
Select "Device Manager" and make sure that "Computer" is highlighted, then
press the "Properties" button. Now select "Direct Memory Access" and it will
show you all DMA assignments for your whole computer. Select "IRQ" to see
all IRQ assignments for your whole computer. It also shows you I/O and
Memory assignments for your whole computer.

-- 
Steven C. Den Beste        "Team OS/2 - A rabble without a cause!"
denb...@world.std.com
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From: "Steven C. Den Beste" <denb...@world.std.com>
Subject: Re: KALI95 and DUKE3D
Date: 1996/04/21
Message-ID: <317A5D5B.5938@world.std.com>
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