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Article View: alt.games.duke3d
Article #452

Re: KALI95 and DUKE3D

#452
From: gl... Vince crash dummy
Date: Mon, 15 Apr 1996 00:00
35 lines
2203 bytes
cbar...@darkwing.uoregon.edu (Colin P. Barnowe) wrote:

>In article <4khb8j$c...@tribune.concentric.net>, da...@cris.com (...Whiplash!) wrote:
>>I can't get DUKE to run with KALI95. It gets to the "Waiting for master to 
>>choose level" message and then it stops. When I exit out, KALI is frozen.
>>
>>HELP!
>>
>>...WHIPLASH!

>Kali95 will run Duke3d, I've done it many times now.  I'm pretty sure that it 
>will even let you hook up to Dos kali users (unless the guy I was playing the 
>other day was lying about having 1.2t, and why would he?).
>     The key seems to be to get the latest kali95, which is 95a1.  Came out 
>about 2 weeks ago.

>     Here's a question.  Duke has some stupid hardware conflict with my sound 
>card (DMA channel is the source of this, the instructions say), if I try to 
>play it in Win95.  I have temporarily solved that problem by selecting "Sound 
>FX: none" in setup.  The music still works.  Obviously I want to change the 
>hardware itself, but I'm not sure what else might be using DMA 1 and it's very 
>difficult to discover this thru diagnostic software.  Anyone know what jumpers 
>I need to change? btw Duke instructions say *don't* move your sound 
>card...move the other conflicting hardware.
>     I like Duke, but I think this problem is outrageous.  And before 
>anyone attempts to flame me for saying so, Mech2 and Quake have no problems 
>with Win95 as far as sound card conflicts go . . .

>--Colin

i have the same damn problem with the sound card. ive been looking
into it for about a week now and i cant seem to fix the problem. If i
do find it though i will email you. if you can promis to do the same. 
have a groovy day.
--glenr
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From: gl...@cybernex.net (Vince crash dummy)
Subject: Re: KALI95 and DUKE3D
Date: 1996/04/15
Message-ID: <Dpvs2x.81x@news2.new-york.net>
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