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Article #377

Re: Pipebomb limitations

#377
From: va... Vanth
Date: Thu, 11 Apr 1996 00:00
34 lines
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mc...@ccnet.com (Rober Miclfresh) wrote:

>Vanth (va...@earthlink.net) wrote:
>: Anyone else noticed the limitations to the blast radius of the
>: pipebombs?

>One of the nice features of DN3D is that it has user-editable 
>configuration files (*.CON).  Look in USER.CON and you will find a line:

>define PIPEBOMBRADIUS    2500

>Go ahead and change this to whatever value you wish.

>You can also adjust the damage for each weapon, enemy strength/armor, 
>etc.  Some would call this cheating, but the designers built this feature 
>into the game so you can make it as fun as you like.

Re-read my original post.. the regular blast radius wasn't what I was
concerned about but rather the blast being "contained" by surrounding
surfaces..

However, on the subject of editing CON files... I've played around and
beefed up the shotgun.  One shot either turns an alien into a bloody
pool or blows them back about 6-8 feet while killing them.  One direct
hit kills a PigCop! :)

Another idea that I read someone did was to lower the armor to zero
and make max health 100 for a dukematch with a higher kill ratio
(after all, nobody should be able to survive a direct hit with an RPG
no matter what type of body armor they're wearing and you can do this
with 200 health and 100 armor.)

Vanth
 =V=
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From: va...@earthlink.net (Vanth)
Subject: Re: Pipebomb limitations
Date: 1996/04/11
Message-ID: <4kiv1f$pld@bolivia.it.earthlink.net>
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