Article View: alt.games.duke3d
Article #377Re: Pipebomb limitations
From: va... Vanth
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
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1732 bytes
mc...@ccnet.com (Rober Miclfresh) wrote: >Vanth (va...@earthlink.net) wrote: >: Anyone else noticed the limitations to the blast radius of the >: pipebombs? >One of the nice features of DN3D is that it has user-editable >configuration files (*.CON). Look in USER.CON and you will find a line: >define PIPEBOMBRADIUS 2500 >Go ahead and change this to whatever value you wish. >You can also adjust the damage for each weapon, enemy strength/armor, >etc. Some would call this cheating, but the designers built this feature >into the game so you can make it as fun as you like. Re-read my original post.. the regular blast radius wasn't what I was concerned about but rather the blast being "contained" by surrounding surfaces.. However, on the subject of editing CON files... I've played around and beefed up the shotgun. One shot either turns an alien into a bloody pool or blows them back about 6-8 feet while killing them. One direct hit kills a PigCop! :) Another idea that I read someone did was to lower the armor to zero and make max health 100 for a dukematch with a higher kill ratio (after all, nobody should be able to survive a direct hit with an RPG no matter what type of body armor they're wearing and you can do this with 200 health and 100 armor.) Vanth =V=
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From: va...@earthlink.net (Vanth) Subject: Re: Pipebomb limitations Date: 1996/04/11 Message-ID: <4kiv1f$pld@bolivia.it.earthlink.net> X-Deja-AN: 146910556 references: <4kabi5$754@uruguay.it.earthlink.net> <4kh2m1$r90@ccnet3.ccnet.com> organization: Earthlink Network, Inc. newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit