Article View: alt.games.duke3d
Article #318Re: 486 frame rates
From: l...
Date: Tue, 09 Apr 1996 00:00
Date: Tue, 09 Apr 1996 00:00
13 lines
1113 bytes
1113 bytes
I guess you only have a 486 33 Eh Dave? :) Will In article <4k51t9$7...@nfs1.pe.net>, ato...@pe.net (David Moore) wrote: >Why? What's the point, really? Anything more than 640X480 is pointless, >anyway, at this point the game is already beautiful and anything higher is >just gobbling up proccesor power. I suppose if you wasted money on an >obsolete-in-a-second pentium you might feel a little better knowing you could >run Duke at 800X600, but other than that who gives a crap? The game is great, >even in 320X200. It's the GAME that makes the game great, not the graphics. > >Dave
Technical Details
Message-ID:
<4kdo6o$fss@chaos.dac.neu.edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4iqio9$pbk@ccnet2.ccnet.com> <4ja9lf$n7a@news.wco.com> <4jbg1f$17oi@mercury.cc.uottawa.ca> <4jpfp3$9do@news.tamu.edu> <4k4ql7$emo@jaxnet.jaxnet.com> <4k51t9$7em@nfs1.pe.net>Show Full Headers
Complete Article Headers
From: l...@lab.edu Subject: Re: 486 frame rates Date: 1996/04/09 Message-ID: <4kdo6o$fss@chaos.dac.neu.edu> X-Deja-AN: 147384844 references: <4iqio9$pbk@ccnet2.ccnet.com> <4ja9lf$n7a@news.wco.com> <4jbg1f$17oi@mercury.cc.uottawa.ca> <4jpfp3$9do@news.tamu.edu> <4k4ql7$emo@jaxnet.jaxnet.com> <4k51t9$7em@nfs1.pe.net> organization: Northeastern University, Boston, MA. 02115, USA newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit