Article View: alt.games.duke3d
Article #18Re: Duke Nukem is a WIMP
From: ni... Nick
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
43 lines
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2153 bytes
>Exactly. A frame rate of 15. On my machine I seldom get frame rates >dropping below 30, and I've seen them get into the 70's (granted, when >there's not much refresh to do, ANYBODY can get a high frame rate). > >I have, however, not tried it in anything but 320x200. I'm sure I can find >a VESA mode where my machine runs glacially. > >Call me spoiled, but I find 15 fps to be less than tolerable. > If you have a VESA/VBE 2.0 compliant card (or software) you will probrobally get slightly higher rates. (hmm linear addressing or banking... I think the choice is clear, now why won't the bastards release how to do it to the public...) >: I've not had it crash on me at all yet but the cga mode thing you are talking >: about is quite standard when a game crashes I know that Bullfrog games always >: return you to this type of mode when they crash out and other games such as >: micro machines do the same. This is purely a 'do we have time to insert the crash checking and mode recovery code?' thing. If the game has crashed, you can assume that something is screwed up, and when a game crashes in pmode you're lucky you get back to real/v86 at all. Much more likely to hang or triple fault. >I presume that's because 320x200 VGA corresponds to 40x25 text mode with >the character generator. But I'd have to RSFM's before advancing any more >detailed theories. The character generator for mode 13 (19 in base10) is 40x25, you are correct. -- Nick -- Dragonball(z) FAQ http://www.eden.com/~nickm/db.html Proud member, DBZLF. -- Hell is for very bad people, and the lawyers that defend them.
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From: ni...@eden.com (Nick) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/20 Message-ID: <4gbijl$c30@boris.eden.com> X-Deja-AN: 140225298 references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <4ga5fr$70g_001@salford.ac.uk> <4gauik$efo@mozo.cc.purdue.edu> organization: Adhesive Media, Inc. mime-version: 1.0 newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit