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Article View: alt.games.duke3d
Article #18

Re: Duke Nukem is a WIMP

#18
From: ni... Nick
Date: Tue, 20 Feb 1996 00:00
43 lines
2153 bytes
>Exactly.  A frame rate of 15.  On my machine I seldom get frame rates
>dropping below 30, and I've seen them get into the 70's (granted, when
>there's not much refresh to do, ANYBODY can get a high frame rate).
>
>I have, however, not tried it in anything but 320x200.  I'm sure I can 
find
>a VESA mode where my machine runs glacially.
>
>Call me spoiled, but I find 15 fps to be less than tolerable.
>
If you have a VESA/VBE 2.0 compliant card (or software) you will 
probrobally get slightly higher rates. (hmm linear addressing or 
banking... I think the choice is clear, now why won't the bastards 
release how to do it to the public...)

>: I've not had it crash on me at all yet but the cga mode thing you are 
talking 
>: about is quite standard when a game crashes I know that Bullfrog games 
always 
>: return you to this type of mode when they crash out and other games 
such as 
>: micro machines do the same.
This is purely a 'do we have time to insert the crash checking and mode 
recovery code?' thing. If the game has crashed, you can assume that 
something is screwed up, and when a game crashes in pmode you're lucky 
you get back to real/v86 at all.
Much more likely to hang or triple fault.

>I presume that's because 320x200 VGA corresponds to 40x25 text mode with
>the character generator.  But I'd have to RSFM's before advancing any 
more
>detailed theories.

The character generator for mode 13 (19 in base10) is 40x25, you are 
correct.

-- 
Nick
--
Dragonball(z) FAQ http://www.eden.com/~nickm/db.html
Proud member, DBZLF. 
--
Hell is for very bad people, and the lawyers that defend them.
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From: ni...@eden.com (Nick)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/20
Message-ID: <4gbijl$c30@boris.eden.com>
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