Article View: alt.games.duke3d
Article #17Re: Duke Nukem is a WIMP
From: bra... Branden Robinson
Date: Mon, 19 Feb 1996 00:00
Date: Mon, 19 Feb 1996 00:00
48 lines
2685 bytes
2685 bytes
Christopher Arrowsmith (ITH...@news.salford.ac.uk) wrote:
: In article <4g9gnq$j...@mozo.cc.purdue.edu>,
: bra...@ecn.purdue.edu (Branden Robinson) wrote:
[my own bitching deleted]
: Sorry but IMHO you are talking CRAP. ND3D runs fine on a dx2 66 ,the graphics
: engine to do this must be bloody good but it is I even ran it in win95 and its
: fine.
: I get an average frame rate of about 15 on my dx2 this is fine and frames have
: only ever 'dropped' when the hard disk is used (this has happened to me twice
: so far).
Exactly. A frame rate of 15. On my machine I seldom get frame rates
dropping below 30, and I've seen them get into the 70's (granted, when
there's not much refresh to do, ANYBODY can get a high frame rate).
I have, however, not tried it in anything but 320x200. I'm sure I can find
a VESA mode where my machine runs glacially.
Call me spoiled, but I find 15 fps to be less than tolerable.
: I've had no problem with with duke 3d sure theres the odd minor bug ( like
: when you blow up the cinema screen you get a glass breaking sound ) but as
So much more satisfying than the sound of ripping vinyl, don'tcha think?
: long as you save a game properly ie remembering to press return when saving
: over an existing game and when the new save screen comes up press return
: again.
That's what I do. No dice. Somehow the little bitmapped thumbnail is
getting hosed.
: I've not had it crash on me at all yet but the cga mode thing you are talking
: about is quite standard when a game crashes I know that Bullfrog games always
: return you to this type of mode when they crash out and other games such as
: micro machines do the same.
I presume that's because 320x200 VGA corresponds to 40x25 text mode with
the character generator. But I'd have to RSFM's before advancing any more
detailed theories.
--
"Reality is what refuses to go away when I stop | G. Branden Robinson
believing in it." | Purdue University
-- Philip K. Dick | bra...@ecn.purdue.edu
Technical Details
Message-ID:
<4gauik$efo@mozo.cc.purdue.edu>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <4ga5fr$70g_001@salford.ac.uk>Show Full Headers
Complete Article Headers
From: bra...@ecn.purdue.edu (Branden Robinson) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/19 Message-ID: <4gauik$efo@mozo.cc.purdue.edu> X-Deja-AN: 140144358 references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> <4ga5fr$70g_001@salford.ac.uk> followup-to: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action organization: Purdue University newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit