Article View: alt.games.duke3d
Article #138Re: actor code
From: Adam Williamson
Date: Sat, 23 Mar 1996 00:00
Date: Sat, 23 Mar 1996 00:00
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For some weird reason, Orange Lazarus <k...@bright.net> was possessed to write >THe Duke3d edotor will contain a program that lets one change the actor code >my question is: Can you have totally different looking characters or will the >all >be restricted to color differences only? You can edit the looks totally. However, don't herald this as a greatness of Duke over Quake (which seems to be what you are trying, from the question...) as this can already be done in Quake, you can find all the utils at what is, IMHO, the best (and slowest) Quake page...www.stomped.com. -- Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ Doom2: The Tyranny Levels, Insertion, Memento Mori 2
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From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: actor code Date: 1996/03/23 Message-ID: <tLG1xYA5W7UxEwpF@scss.demon.co.uk> X-Deja-AN: 144027493 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <4gqb5b$112@nyx10.cs.du.edu> <4gqjel$960@newsreader.wustl.edu> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.apogee,alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit