Thread View: alt.games.doom
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Started by Nicole Massey
Wed, 10 Apr 2013 01:53
Sound FX Files from Doom
Author: Nicole Massey
Date: Wed, 10 Apr 2013 01:53
Date: Wed, 10 Apr 2013 01:53
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1928 bytes
Hey, folks. I'm working on a project that will involve a table-top role-playing game simulation of Doom, and I'd like to locate the sound files for things like doors, imps, former humans, and the rest of the creatures and such that make the environment, even the waterfalls and such. I want to map these to a sound font after doing multiple versions of the ones that can be heard from a distance with changes in volume and position, so that these sounds can come from a pair of speakers triggered by a musical keyboard during a play session to add that element to the game. Anyone know where I can find the gamut of these files? Any assistance would be greatly appreciated.
Re: Sound FX Files from Doom
Author: RjY
Date: Thu, 11 Apr 2013 07:20
Date: Thu, 11 Apr 2013 07:20
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Nicole Massey posted: >Hey, folks. I'm working on a project that will involve a table-top >role-playing game simulation of Doom, and I'd like to locate the sound files >for things like doors, imps, former humans, and the rest of the creatures >and such that make the environment, even the waterfalls and such. If you have the game, the sounds are inside the file DOOM.WAD (or DOOM2.WAD) that came with it; you can extract the samples with a program such as Deutex or SLADE. If you don't have the game the shareware version is freely available and still contains most of the sound effects. -- http://rjy.org.uk/
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