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2 total messages Started by Nicole Massey Wed, 10 Apr 2013 01:53
Sound FX Files from Doom
#95133
Author: Nicole Massey
Date: Wed, 10 Apr 2013 01:53
10 lines
1928 bytes
Hey, folks. I'm working on a project that will involve a table-top 
role-playing game simulation of Doom, and I'd like to locate the sound files 
for things like doors, imps, former humans, and the rest of the creatures 
and such that make the environment, even the waterfalls and such. I want to 
map these to a sound font after doing multiple versions of the ones that can 
be heard from a distance with changes in volume and position, so that these 
sounds can come from a pair of speakers triggered by a musical keyboard 
during a play session to add that element to the game.
Anyone know where I can find the gamut of these files? Any assistance would 
be greatly appreciated. 
Re: Sound FX Files from Doom
#95134
Author: RjY
Date: Thu, 11 Apr 2013 07:20
15 lines
1665 bytes
Nicole Massey posted:
>Hey, folks. I'm working on a project that will involve a table-top 
>role-playing game simulation of Doom, and I'd like to locate the sound files 
>for things like doors, imps, former humans, and the rest of the creatures 
>and such that make the environment, even the waterfalls and such.

If you have the game, the sounds are inside the file DOOM.WAD (or
DOOM2.WAD) that came with it; you can extract the samples with a program
such as Deutex or SLADE.

If you don't have the game the shareware version is freely available and
still contains most of the sound effects.

-- 
http://rjy.org.uk/
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