Article View: alt.games.doom
Article #95134Re: Sound FX Files from Doom
From: RjY
Date: Thu, 11 Apr 2013 07:20
Date: Thu, 11 Apr 2013 07:20
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Nicole Massey posted: >Hey, folks. I'm working on a project that will involve a table-top >role-playing game simulation of Doom, and I'd like to locate the sound files >for things like doors, imps, former humans, and the rest of the creatures >and such that make the environment, even the waterfalls and such. If you have the game, the sounds are inside the file DOOM.WAD (or DOOM2.WAD) that came with it; you can extract the samples with a program such as Deutex or SLADE. If you don't have the game the shareware version is freely available and still contains most of the sound effects. -- http://rjy.org.uk/
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!hq-usenetpeers.eweka.nl!81.171.88.15.MISMATCH!eweka.nl!lightspeed.eweka.nl!69.16.177.246.MISMATCH!cyclone03.ams2.highwinds-media.com!news.highwinds-media.com!voer-me.highwinds-media.com!npeersf03.am4!fx13.fr7.POSTED!not-for-mail Newsgroups: alt.games.doom From: RjY <RjY@sp.am> Subject: Re: Sound FX Files from Doom References: <kk2goc$d0o$1@news.albasani.net> Organization: rjy.org.uk User-Agent: slrn/pre1.0.0-18 (Linux) Message-ID: <26b2.51666455.18938@vile.rjy.local> Lines: 15 NNTP-Posting-Host: 86.20.229.25 X-Complaints-To: http://netreport.virginmedia.com X-Trace: 1365748617 86.20.229.25 (Fri, 12 Apr 2013 06:36:57 UTC) NNTP-Posting-Date: Fri, 12 Apr 2013 06:36:57 UTC Date: Thu, 11 Apr 2013 07:20:53 -0000 X-Received-Bytes: 1217 Bytes: 1546 X-Original-Bytes: 1441 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit